Why not remove Wonders? Put a domination map instead, the first alliance to dominate X% of the map wins.
WWs are ok...Not great but ok..Have their pros and cons imo but dont want to go into them now. However, your proposition kinda tickled my attention. But would like if you could elaborate a bit more. And I do plan on keeping it short and simple but cant promise..Already I have like gazillion questions as I type this so appologies in advance.
Let's start with
DEFINITION What is a
domination map? If I understand correctly, and again it's just my interpretation of your proposal, you're thinkink that instead of an alliance building wonders, in order for them to win they would have to conquer certain percentage of the world right? Like having 20,30, 17% of the map under their arms..Once that is done then that's it, they win. Questions I have are as follows...In current worlds set ups I think that's
impossible. Simple as that. Grepo would have to change the entire concept of worlds (number of oceans to be precise) I have spent last 10-15 min shuffling through stats of all closed and active worlds..Couldnt find a single world where a winning or current top alliance owns(ed) more than 5-6 oceans.. And even that is almoust impossible..So let's say that average is 4 oceans, that.s some 4% of the world..Add to that random cities that would also be included as ALIIANCE teritory we come to some 5-6 percent of the world that a single alliance can own..
So we would be talking in terms of settings, that these new implementation would be starting from let's say 10% required at start and then be downsized as time passes by. Which puts us back to yet another question,
IS THE DOMINATE MAP REQUIREMENT A FIXED ONE OR IT WILL DROP AS SERVER PASSES BY?
CONCLUSION| Current world set ups with oceans 0-99 simply doesnt allow the possibility for implementation of your idea..Grepo would have to change few things, make for ex. that one CP values 3 new cities (maybe even 5), downsize the number of available oceans to like 40-50 max (even that is wayyyy to much imo), open rim from the start, put a cap at least 300 (makes me sick to even type that
,etc,etc.
Let's now focus on the actual process. Again I'm still not sure wheater you think the percentage would be determined from the start and fixed
(like in order for an alliance to win they would have to own 10% of the world Sparky blah bla blah) or it will be downsized with appropriate changes of the world
(like WW era aproximativity at this point). I will stick to the fixed scenario for now.
The question I have is this.
Will the required percentage be needed for a quick moment or an alliance would have to maintain it for a certain ammount of time? Like week, 2 weeks, a month? Again both scenarios can produce different outcomes in game in terms of possibility that an alliance who has been the top one, who has slaughtered all others eventually losses simply because 2nd and 3rd merged. SImple as that.. They keep doing their thing, chasing more and more territory an one friday they just get the message "The world Sparky has been conquered by 2nd and 3rd alliance that merged
Imagine how ty that would be.. So I'm quessing that you're thinking that once an alliance manages to obtain a certain percentage of the world they have to hold it for some time. Correct me if I'm wrong though.
I tried to keep it short in here (yeah right) If this thread becomes active I have few more opinions and questions I could throw...For now dont want to bother you..You may start to hate me and just search me in every world to rim my a@$ just cause I made you read this
))