Important Grepolis Roadmap Q2 2016

Richard

Strategos
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Roadmap Q2 2016
Dear Players,

Below you will find an overview of our Q2 roadmap plans. We will also present a short review of Q1 goals, which have been achieved and the ones still in progress.

Q1 Review:

New Farming Villages System and Bandit’s Camp – have been one of our main goals of Q1. During our testing phase on Polish market, we received a lot of feedback and further iterated on the features. We have recently opened new servers with both features enabled on 11 markets (France, Italy, Netherlands, Romania, Brazil, Greece, Turkey, Denmark, Hungary, Slovakia, and Poland). We are currently collecting opinions from markets above and we pass it to our Game Designers. Apart from that, our Analytics Department is looking into the performance data of the features, so we will be able to work on that as well. After putting everything together, we plan to decide on eventual implementation of requested changes.

New Quest-Log – since we have released it, additional functionalities like the progress bar for indicating the single steps until a quest is completed have been added. In general, we constantly throw in more logic to the quest-system, so every quest displays the correct state and considers all possible cases.

Island view – we have implemented the smoke and fire indicators above cities and added more information to the city tooltips. At this point, we would like to thank you all for the good discussions on the forums about the first concepts. Still any ideas for improvements are welcome.

Noob protection – we did not manage to change the mechanic of the beginner’s protection yet. We plan to change the system in order to give you a better protection phase.

Awards – the work on the concept began and have been presented to you as “Grepolis Score” in the beginning of April.


What do we work on in Q2?

Alliance finder – some of you might remember the early concept for easier way of entering alliances. We have introduced it on the forums several weeks ago. After considering your feedback, we want to start the implementation soon. The changes will not only let you accept or decline alliance invitations easier, but also see different alliances in the alliance finder list which will fit better to your position on the map.

Game starting phase – working on it is something, which is always ongoing. Regularly we let different type of players test Grepolis. This shows us strengths and weaknesses of the game starting phase. This is something our team is constantly working on and trying to improve to give you and especially new players a very good first impression of the game.

Grepolis Score – the implementation process has started.
After our Game Designers finish working on “Grepolis Score”, they will start conceptual work on the late game. We really hope to present their ideas to you as early as possible, so that you can share your feedback.
During the last months, we tried to discuss early concepts with you in order to find weaknesses in the concepts and to hear your opinion about our planned changes. We would like to thank you again for your participation in these discussions. The entire Grepolis team appreciates your dedication to Grepolis. Your ideas, thoughts and criticism towards our work helps us to provide you with a better game experience in the end. We are looking forward to the next discussion rounds about new concepts on the forums.

Please feel free to give us your feedback in this thread.

Best wishes
Your Grepolis Team
 
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