Mythhy
Hipparchus
I do think the nerf of some of these heroes are warranted and fair, the way it is done I am not sure about though.
I don't really mind most of the changes, they don't make to much of a difference. However Aristotle and Heracles feels wrong. Aristotle because being an aggresive attacking player already has huge disadvantages on both Revolt and Conquest and because I think he is very overestimated. Sure he is used a lot and he is good, but it is mostly for the early game, once you have more than 4-5 LS cities you can't really reliably use him for most of your LS, aka in the midgame and endgame his use becomes way less important. This goes for most of these buffs/nerfs @Baudin Toolan but I think Inno could be more flexible with the numbers and modifiers. Instead of straight up halving Aristotle, you guys should nerf and buff some of his stuff. For example you could nerf his resource reduction but buff his recruitment reduction. For example have him do 20% resource reduction but 70-80% recruitment time reduction (not saying this exactly would be balanced as I haven't looked at what that would be, just an example) that way you address his early game inbalance where he saves way too much resources, but he is still viable later in the game because more expensive but faster frontline LS is still worth it.
The same way with Herc, I think straight up killing the strategy of generating favor is a mistake, because it takes away from the skill ceiling and the teamwork of the game, it makes the game more advanced on both sides as regardless if you are the one doing the favor farming or attacking you have to adopt to whatever way the opponent is trying to throw you off. I think most players that want him nerfed dislike the spell part of him, not the myths so you chould make a change to address that. Make him need 100 BP in order to give favor, but also have him give a reduction to myth units, like a stacking buff of 20 favor reduction for your next myth you build. That way it's disencouraged to spam spell out of control but you can still use him to build myths with. Which I think is balanced considering how ridiciously expensive it is to make a single nuke of myths. 100 griffins costs 2.4 million resources to herc, and that isn't even a full nuke.
I don't really mind most of the changes, they don't make to much of a difference. However Aristotle and Heracles feels wrong. Aristotle because being an aggresive attacking player already has huge disadvantages on both Revolt and Conquest and because I think he is very overestimated. Sure he is used a lot and he is good, but it is mostly for the early game, once you have more than 4-5 LS cities you can't really reliably use him for most of your LS, aka in the midgame and endgame his use becomes way less important. This goes for most of these buffs/nerfs @Baudin Toolan but I think Inno could be more flexible with the numbers and modifiers. Instead of straight up halving Aristotle, you guys should nerf and buff some of his stuff. For example you could nerf his resource reduction but buff his recruitment reduction. For example have him do 20% resource reduction but 70-80% recruitment time reduction (not saying this exactly would be balanced as I haven't looked at what that would be, just an example) that way you address his early game inbalance where he saves way too much resources, but he is still viable later in the game because more expensive but faster frontline LS is still worth it.
The same way with Herc, I think straight up killing the strategy of generating favor is a mistake, because it takes away from the skill ceiling and the teamwork of the game, it makes the game more advanced on both sides as regardless if you are the one doing the favor farming or attacking you have to adopt to whatever way the opponent is trying to throw you off. I think most players that want him nerfed dislike the spell part of him, not the myths so you chould make a change to address that. Make him need 100 BP in order to give favor, but also have him give a reduction to myth units, like a stacking buff of 20 favor reduction for your next myth you build. That way it's disencouraged to spam spell out of control but you can still use him to build myths with. Which I think is balanced considering how ridiciously expensive it is to make a single nuke of myths. 100 griffins costs 2.4 million resources to herc, and that isn't even a full nuke.