Hero Rebalancing 2024 Feedback Thread

Mythhy

Hipparchus
I do think the nerf of some of these heroes are warranted and fair, the way it is done I am not sure about though.

I don't really mind most of the changes, they don't make to much of a difference. However Aristotle and Heracles feels wrong. Aristotle because being an aggresive attacking player already has huge disadvantages on both Revolt and Conquest and because I think he is very overestimated. Sure he is used a lot and he is good, but it is mostly for the early game, once you have more than 4-5 LS cities you can't really reliably use him for most of your LS, aka in the midgame and endgame his use becomes way less important. This goes for most of these buffs/nerfs @Baudin Toolan but I think Inno could be more flexible with the numbers and modifiers. Instead of straight up halving Aristotle, you guys should nerf and buff some of his stuff. For example you could nerf his resource reduction but buff his recruitment reduction. For example have him do 20% resource reduction but 70-80% recruitment time reduction (not saying this exactly would be balanced as I haven't looked at what that would be, just an example) that way you address his early game inbalance where he saves way too much resources, but he is still viable later in the game because more expensive but faster frontline LS is still worth it.

The same way with Herc, I think straight up killing the strategy of generating favor is a mistake, because it takes away from the skill ceiling and the teamwork of the game, it makes the game more advanced on both sides as regardless if you are the one doing the favor farming or attacking you have to adopt to whatever way the opponent is trying to throw you off. I think most players that want him nerfed dislike the spell part of him, not the myths so you chould make a change to address that. Make him need 100 BP in order to give favor, but also have him give a reduction to myth units, like a stacking buff of 20 favor reduction for your next myth you build. That way it's disencouraged to spam spell out of control but you can still use him to build myths with. Which I think is balanced considering how ridiciously expensive it is to make a single nuke of myths. 100 griffins costs 2.4 million resources to herc, and that isn't even a full nuke.
 

Erkateus

Hoplite
As announced here, there is a planned rebalancing of heroes in the game that we wish to gather feedback on. Please share any thoughts and suggestions on the rebalancing here in this thread.
I use Eurybia and the more I do, the more I don't.
Trims get killed just as easily as the other ships Birs and LS.
So why would I want to cut my navy in half using Trims which use twice the pop.
I could double my navy by getting rid of Trims altogether.
Nothing is ever going to make Trims worthwhile until you cut the pop usage down to about 10-12.
That is the one thing that counts in-game, and it makes Trims worthless. Less expensive...meh. Not so much.
Trims having twice the pop as the other ships ( I don't want to say stupid) let's call it absurd and meaningless.
Why not have the hero cut pop down instead of initial cost.
At level 20 it could be 10 pop per Trireme.
Better yet, do both, cut cost and population.
 
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Dracwbs

Peltast
Hilarious. They want to lose money by making it easier for the golders to take cities. Now instead of five or six nukes to take a city it will be two or three. I thought the idea was to make money INNO. Not lose it to the only people you listen to which is the golders which are only the best players because they spend like mad to get anywhere. There are lots better players our there than those golders.
 

boogers

Peltast
all concerns aside though- you have some players that are top 5 in BP -- like top Defenders-- off of Feeding

and then their ABP? All off of the flyers from the HERC feeding too.

it's going to Cripple some people who are way too reliant on it

it's abused egregiously n i can see why it has to be nerfed. Some people will run you out of favor, even while you're being fed yourself, with purify after purify after purify. not even hurting them either-- most are just feeding with the alts. but then if you remove HERC itll be NOTHING but alt favor farms

IDK about changing the mechanism, but make it so expensive they run out of feeding stuff quicker lol
 

zCat

Hoplite
Some heros are unpopular because they boost units that are not used. If you later rebalence the units then these changes will produce som OP heros, better to rebalence the units first.
 

Baudin Toolan

Grepolis Team
I think at this point I've got a fairly good handle on how our community feels about the proposed changes to Herc, Aristotle, and Demo to a lesser extent. I'll fully detail what player's have been saying and sharing to our developers. However I was wondering if anyone had thoughts on the other heroes and their proposed changes.
 

Lethal-Bacon

Polemarch
I think at this point I've got a fairly good handle on how our community feels about the proposed changes to Herc, Aristotle, and Demo to a lesser extent. I'll fully detail what player's have been saying and sharing to our developers. However I was wondering if anyone had thoughts on the other heroes and their proposed changes.

The bonus resource income heroes are a joke and there aint no one using them even if they were 1000x bonus...
Please change them completely with fresh ideas... we still dont have chariot cost/training time reduction hero after all this time...
 

Baudin Toolan

Grepolis Team
I don't know if we can fully change so many different heroes so in most cases just buffing the rate at which the resource heroes improve the one specific resource is much easier.
 

Lethal-Bacon

Polemarch
it might be easier but it wont fix their situation.. you need do something more to make them enticing to buy or lvl up, i can assure you this aint it.
 

jooser

Peltast
I think at this point I've got a fairly good handle on how our community feels about the proposed changes to Herc, Aristotle, and Demo to a lesser extent. I'll fully detail what player's have been saying and sharing to our developers. However I was wondering if anyone had thoughts on the other heroes and their proposed changes.
Perseus will be interesting however from conquest point of view it depends if full trireme nuke has potential to do more damage than full LS nuke against bireme stacks. If not then i do not see it still being used. Same with Eurybia.

Imagine if it worked similar to laddons passive ability instead. If exactly same as laddons then attacking boost against 10k bireme wall would be approx 110 percent(275tri nuke, 4400pop), if my quick math is correct(this would be too OP though i guess). I guess it will applies to revolt worlds as well.

Apart from Aristotle, Heracles and democritus, the rest of the heroes that i personally use were either unchanged or positive effect.

Edit: Tbf if tris damage with Perseus is based on like laddons passive ability, i do not mind ari nerf.
 
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Encamisado

Peltast
I think at this point I've got a fairly good handle on how our community feels about the proposed changes to Herc, Aristotle, and Demo to a lesser extent. I'll fully detail what player's have been saying and sharing to our developers. However I was wondering if anyone had thoughts on the other heroes and their proposed changes.
irrelevant heroes even with the changes.
 

Mythhy

Hipparchus
I don't know if we can fully change so many different heroes so in most cases just buffing the rate at which the resource heroes improve the one specific resource is much easier.
The resource heroes with these changes would do around 200k of a certain resource with a + island in 24 hours at lvl 20, the issue is that compared to other wisdom heroes that help with units (ari, daidalos, the land unit lads, democritos in some way) and Orpheus are all worth more. If I queue 600 birs in a day with a lvl 20 daidalos, I would say 270k resources so I already outperformed the resource guys just on the resource front, not even talking about recruitment time. They either need to give some kind of other buff (like a reduction of the resource cost in the city for their respective resource) or you need to buff them way more. Like Terylea to be competitive with the other wisdom heroes in any way, would need to give like 1000% bonus of their resource so that they give like 1 million resource. Because with a lvl 20 daidalos if I land him in 5 cities in 24 hours (easily doable in speed 3+) and do full queues in all 5 900k resources and once again get the bonus of 30% faster birs. So at 1000% they still wouldn't be better, but they would be good enough to be used, and picked up as lower level heroes when the rest is expensive on coins. I doubt you wanna buff them to 1000%, but if you do the math, which you know we players will do, thats how much they would have to do to be considered.

Aphedeles is an inconsequential hero I am suprised he is used according to your data, because I can't think of any scenario where the value he brings is better than any of the rest, he might even be worse than resource heroes.

Others have mentioned Erybia, because of the population requirement of triremes they will never be used apart from some CQ frontline cities, you would need to buff Erybia to some insane 60-80% max level numbers for it to be considered. Because unless you make them for extremly fast and cheap they are just a BP donation to your opponent.

I like the Ferkyon change, I think he is an underrated hero considering we have no heroes for offensive land units, I think getting him to 20% would still be balanced as production would be very expensive but fast, making frontlines more active, more fun.

Orpheus's change doesn't matter, you never want him to fight. I think he could be buffed, add a small chance to triple his effect, additionally to the doubling.

Pariphaistes, I think he would need a bigger buff possibly 25%. Even at 60% the resource costs would be too high because you could just do festivals instead. Or add like 10% recruitment cost reduction to him at max level.

For the war heroes


Agamennon doesn't matter, we make nukes 99% of the time, the unit specific heroes are just better.

Ajax's buff is a good change, should be even higher considering hoplites are the weakest of the offensive units, even if they are the only ones to be mass produced by a hero. I think 25% would be better, they would still be worse than horsemen or slingers.

Alexandrios is okay, won't be used anyways but there might be some chariot/arhcer combo where it's not bad.

Atalanta doesn't matter, unless she changes timings of units enough for it to be tactically confusing she doesn't matter, im pretty sure sirens can already achieve all of the tactical confusion possible.

Hector change is good, he now is actually usable.

Jason doesn't matter, though if you made it that he gets you extra loot instead of being able to carry more he might be considered. Hard to make it non exploitable though.

Lysippe buff is good

Melousa probably won't matter, chariot as an offensive unit is just bad.

Mihalis like hector is good, not very strong but useable now.

Pelops is just a worse Ajax, doesn't matter.

Perseus, triremes are useless, so doesn't matter.

Telemachos buff is unessecary, I think. Swordmen are already the strongest defensive counter in the game.

Themistokles buff is good, but I think it should be 15% so still worse than the unit specific offensive heroes but stronger than 10% so his coin cost isn't too high.

Zuretha change is obviously perfect, could even make her damage buff stronger considering the nerf to Ari, aka the nerf to LS.

All in all I think most of the war hero changes are good, even if they don't really change the meta in the sense that most of them are already used. On the wisdom part, I only really like the Ferkyon change, the rest has basically no effect for the reasons mentioned. I think a lot of the times the issue isn't the hero's numbers, but the fact that they have to race each other because of how limited coins are. So unused heroes would need to become good enough where it makes sense to use them as lower levels instead of buffing the better ones on higher levels.

Obviously we talked about herc/demo/ari.
 

bugeyes10

Phrourach
Dont even need a day :p With Anysia and Herc and gold. Not sure why many people on discord agreed to nerf Herc (as they said there was a vote on discord lol). So INNO works like: Create a survey on discord then Announce the changes on forum
Btw, it’s good to do the changes, good for our health cause we dont need to wake up at night anymore
Inno banned anyone with an opinion from the discord first
 

Fearless

Hoplite
i think one way to counter the herk complaints is to change 1 hero that isnt used so that the attack with him may either not be raged or loose less % of the cats perhaps.
 

D.Dall

Phrourach
I know I'm talking for a lot when I say we need some chances on Herc... maybe not that much as we are told you will do. And nobody thinks Aristotle's and Demo... should be changed, but all others I think is a good update for the heroes.
 
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