Horsemen

DeletedUser

Guest
Maybe make the building time lower. they take a really long time to build
 

DeletedUser22590

Guest
I agree with everyone else. I dont want to see the horse upgraded.

not everyone says the horseman should stay the same...

Up the attack by 5 points.
Lower the cost by 10% time and 15% silver

i guarantee that the horseman would be trained a lot more often.
 

DeletedUser

Guest
I love the horsemen and they make up the bulk of my attack troops. I don't think they need to be tweaked or rebalanced. I say keep them as they are (maybe reduce construction time).
 

DeletedUser

Guest
Personally, I sometimes research Chariots at the late stage of the game, I think horsemen are efficient enough, they already have a high attacking rate, besides we are looking att 3 different units horsemen (blunt), slingers (distance) and Chariots (sharp), since every attack has its own strategy, they have nothing in common to be compared with.
Chariots can be replaced with Hops easily, based on the Pop consumption, Hops are more efficient attack wise, so if any change wants to be applied, it must be done to Chariots not Horsemen.
 

DeletedUser

Guest
It's blindingly obvious to any attacking player why horses are so rare in game. Imagine you're building a fair sized horse nuke. You need:

Some horse obviously; say about 440. You need a TON of silver, a lot of wood and a bit of stone;
A few catapults to knock some wall down while you're there, say about 20 of those;
Transports to get them where they're needed, 102 in this case. You need a TON of wood and a LOT of silver.
Some lightships, maybe say 50, to fight the transports through. You need a TON of wood and a LOT of silver and a bit of stone.

See where this is going? It's a complete pain trying to build a horse nuke. The same goes for defensive cities and LS cities, you end up with a shedload of stone you can't use and you're screaming for wood and silver.

The reason why horses are so rare, and why slingers and chariots are common, is that slingers and chariots use what you've always got more of than you need; stone.

The game has a major design imbalance in resource usage. If you want to make ANY unit more popular, make it use more stone. Job done.
 

DeletedUser

Guest
Reduce Cost and Time

I think HM are great attackers and one of the reasons they are hardly used is because they are quite expensive to build, though lately I have been using them a lot. If the cost and time of building them could be reduced in addition to the proposed increase in their strength, I think it will mean a lot to us all.
 

DeletedUser

Guest
izmen said:
See where this is going? It's a complete pain trying to build a horse nuke...what you've always got more of than you need; stone.

A city stashed with Sowrds and Archers is gonna rip Slingers and Chariots to pieces, only a horse nuke is effective. Chariots are not the best attacking unit consuming 4 Pop with attacking rate of 56 compared to 4 Hops attacking rate which is 64 .
It is not always like there is a bag of stone at your door, it depends on the island, I started a game 3 days ago and I have already come up short on stone, sometimes Stone is so rare that you wished you could use the wall's stones instead.
The reason why Chariots are more popular is that players tend to go for defense rather than offense, it is not the stone.
 

DeletedUser25380

Guest
I somewhat agree, somewhat disagree on the last 2 comments. One of the reasons chariots get built is overabundance of stone left in defence cities, as archers and swords and fast transports use none. To balance this, make archers and swords and fast transports use some stone. Chariots are a hybrid unit slightly better for defence.

The horsemen aren't that bad. One could make the slingers use a little less stone to balance a bit. In the attacking units the worse balanced are the hops, they are a real pain to build, and an overabundance of silver is never an issue as you can use it in the caves. Wood is usually in short supply due to the heavy need for LS. An attacking city will use a lot of wood and some silver for the LS and transports, making slingers the soldiers of choice with the remaining stone.
I think training myths in the temple would also help balance things, as one could build a mix of myths, soldiers and boats at the same time.
 

DeletedUser11165

Guest
Personally I like horsemen but I always try to land them after sling / hops, a small attack upgrade is perhaps not needed but a reduction in build time or resources would be a much better solution to increase usage overall.
 

DeletedUser345

Guest
Horsemen being boosted is no bad thing, i agree I don't think its necessary but I'm not complaining either. It only increases the attackers power and reduces the large advantage that a defender has, apart from that it has no other effect. The only additional point I could think of improvement in is the construction time, resources costs are good.
 

DeletedUser

Guest
Having read the previous posts I agree that increasing the attack value is a mistake. They are the best all around attacker. Most players are locked into numbers of troops verses stats. Against anything non mythical horsemen are the strongest. Less resources/time would be very nice. Thanks
 

DeletedUser

Guest
Well I think a big factor in recruiting more or less horsemen depends on the type of islands. You just can`t afford to lose res and time recruiting horsemen on islands with less silver or wood, and a bonus to that sometimes the villages can`t provide enough silver or wood for trade, and especially for us that do not use gold. I believe you shouldn`t mess with horsemen they are great units in my opinion the best, it is just up to the players that make tactical decisions should they use them or not.
One more thing +wood, +silver, -rock and +silver, +wood, - rock are two types of islands that are great for horsemen but there is one big problem with them, they are also good islands for LS nukes to and that is maybe another reason for horsemen to be used "less" than it should be.
Like several peps here posted less time and maybe rebalancing the res that are used for this unite (210 wood,180 rock,300/310 silver,maybe even less silver because you need silver for caves and LS escort)
 

DeletedUser345

Guest
Having read the previous posts I agree that increasing the attack value is a mistake. They are the best all around attacker. Most players are locked into numbers of troops verses stats. Against anything non mythical horsemen are the strongest. Less resources/time would be very nice. Thanks

Well that is clearly wrong I am afraid, slinger offers an attack per farm space value of 23 compared to the 18.33 currently offered by the horseman and the 20 when it is upgraded.
 

DeletedUser

Guest
-Achilles- said:
Well that is clearly wrong I am afraid, slinger offers an attack per farm space value of 23 compared to the 18.33 currently offered by the horseman and the 20 when it is upgraded.

True, but the point is, game is gonna get dull if the attacking units get stronger and stronger while defensive units stay the same. I do n't like turtles but then who are you gonna have fun with other than defenders?
Having Horsemen consume less resources and time would be wise, what if you are facing a herd of 1000 Swords, how many Slings do you wanna waste to break through them?, however, upgrading them would make the defenders only more greedy to make more defensive units, so I suppose there is not a good reason to upgrade them, but making them use less resources and time is gonna be a good idea.

P.S: Chariots are like carrots used by bunnies, do something about them :)
 

DeletedUser345

Guest
True, but the point is, game is gonna get dull if the attacking units get stronger and stronger while defensive units stay the same. I do n't like turtles but then who are you gonna have fun with other than defenders?
Having Horsemen consume less resources and time would be wise, what if you are facing a herd of 1000 Swords, how many Slings do you wanna waste to break through them?, however, upgrading them would make the defenders only more greedy to make more defensive units, so I suppose there is not a good reason to upgrade them, but making them use less resources and time is gonna be a good idea.

P.S: Chariots are like carrots used by bunnies, do something about them :)

Due to things such as wall and stacking troops defense will always be far superior to offense so that really isn't a problem, this just enables the attack-minded player to get on a better footing. Resources is not something that should change, only the construction time in my view.
 

DeletedUser

Guest
Main thing with horsemen is the construction time. Please reduce this.
 

DeletedUser

Guest
It must be just me but I don't really care about the construction time.

If I'm (re)building a 1600-pop nuke it doesn't greatly matter to me whether it takes 16 mins per pop or 19 mins; once they're all queued with Pop Growth it's a little over 10 days vs. just under 9 days. Like I'm going to miss that extra day? Seriously, guys. (But that wood/silver/stone imbalance is REALLY going to hurt if I'm trying to rebuild their transports and escorts at the same time.)
 

DeletedUser345

Guest
It must be just me but I don't really care about the construction time.

If I'm (re)building a 1600-pop nuke it doesn't greatly matter to me whether it takes 16 mins per pop or 19 mins; once they're all queued with Pop Growth it's a little over 10 days vs. just under 9 days. Like I'm going to miss that extra day? Seriously, guys. (But that wood/silver/stone imbalance is REALLY going to hurt if I'm trying to rebuild their transports and escorts at the same time.)

An extra day is vital in being a good attacker as you need to reload as quickly as possible; say your pitted in a long war and you have to rebuild 50 times then thats 50 days gained over your opponent.
 

DeletedUser

Guest
Do me a favor; I've got 53 cities on Olympia atm. If I had to rebuild them all 50 times I'd give up the game. I ALWAYS have some cities rebuilding, if some take a day or two longer than others that's just not an issue. I've got a horse city rebuilding now, I'm not even Pop Growthing it because I've got a new-build horse city coming on line as well and I'd rather use the favor elsewhere. If you're that desperate for that extra day, build something else. It should all be part of the decision you have to make when choosing what to build.
 

DeletedUser25074

Guest
It is not always like there is a bag of stone at your door, it depends on the island, I started a game 3 days ago and I have already come up short on stone, sometimes Stone is so rare that you wished you could use the wall's stones instead.
The reason why Chariots are more popular is that players tend to go for defense rather than offense, it is not the stone.

You are clueless you have answered your own complaint with your own statement about being short on rock. Its in high demand in the beginning of any world as you are building your city up ready to be used. Once the city is at the point where u no longer need to build it up you have rock coming out of your ears.

Izmen is entirely correct. The main problem with horsemen isnt there attacking values its simply a matter of balancing the res required to produce them.

Look at your Def. cities. If you make a troops city full of swords and archers. Right there is 0 rock used then you need FT's to transport them again 0 rock used so now u have 1 city full on rock but empty on wood and silver.

Lets make a Light ship city. Heavy wood used plenty of silver used very very little rock used.

I want to make a troops nuke city now but i need LS escort and FT's to transport them.... hey i have Plenty of rock spare again.

Come to make a horse nuke city but wait all i have left is rock screw it ima make slings -_-.


The be all and end all of this discussion is that horse require too much wood/silver and not enough rock if you want these units used more balance the res required.
 
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