Hows it going Carystus

Discussion in 'World Carystus (en103)' started by DerekRisen001, Nov 25, 2017.

  1. DerekRisen001

    DerekRisen001 Strategos

    Joined:
    Apr 3, 2010
    Been awhile since I've played...and by awhile I mean a couple years. Used to play fanatically but gave it up...Eventually ;)

    I could use a reminder on how revolt works and morale.
    Also, If there are helpful sites that players use that'd be great.

    -DR001
     
  2. TobiramaSenju

    TobiramaSenju Hipparchus

    Joined:
    Oct 29, 2017
  3. DerekRisen001

    DerekRisen001 Strategos

    Joined:
    Apr 3, 2010
    Thanks, I appreciate it.

    Rough thinking for revolt and the workings is basically you attack start a revolt and then you have 8 hours to land a CS right? then morale is dont attack someone smaller than you? lol
     
  4. Conciter

    Conciter Hoplite

    Joined:
    Nov 26, 2017
    12 hours after the revolt attack lands, a 12 hour period starts in which your Colony Ship can land.
     
    DerekRisen001 likes this.
  5. TobiramaSenju

    TobiramaSenju Hipparchus

    Joined:
    Oct 29, 2017
    Revolt is basically , you send an attack *a 12 hour grace period starts where enemy stack or not* after the 12 hour grace period is done you enter *12 hour red revolt period where u try land a CS in* You can send CS whilst at grace period to land at RR (red revolt period) , but they can try snipe you.
     
    DerekRisen001 likes this.
  6. DerekRisen001

    DerekRisen001 Strategos

    Joined:
    Apr 3, 2010
    Seems like 12 hours is a long wait...might be why I prefer conquest. Just kill and land, :)
    So im noticing not much has changed...theres a few little things but basics seem the same. not sure about this pandoras box, gold packages...

    forums seem to be a little quiet which sucks....i loved these forums for the activity and back and forth you could get into with other players
     
  7. Conciter

    Conciter Hoplite

    Joined:
    Nov 26, 2017
    Well for a game like Grepolis team work is the major aim, goal, and backbone of any successful player as it should be. Revolt is awesome if you can find yourself a tight knit active and supportive Alliance.
     
    Azakes, Thizzle and pianoman98 like this.
  8. StAthanasius

    StAthanasius Chiliarch

    Joined:
    May 25, 2015
    yep, we all miss the old days :/
     
  9. Vorrian

    Vorrian Phrourach

    Joined:
    Sep 29, 2012
    I recently played my first Cquest world, One on one early in the world, I agree with you.
    Later in the world when alliance OPs get serious, Revolt is more fun IMO.

    Cquest OPs, the biggest I saw was 10 cities. Revolt OPs can be 20-40, or more, cities with many changing hands.
    Attack or defense, that keeps you busy and busy guessing what the real targets are. Leaders can get overwhelmed and the rank and file players can step up and make a real difference. Alliances can be shattered in one OP.

    I will say that I was amazed at the numbers of troops that went into taking sometimes just one city in Cquest. Shocked might be a better word.
    And I loved that live report. So much easier to allocate units. And keep track of who was participating.

    IMO, Cquest seems to be more a matter of brute force, Revolt (can be) more strategic and tactical with a good helping of deception and luck thrown in.
     
    Yindai, iMrCornetto and TobiramaSenju like this.
  10. redkite007

    redkite007 Phrourach

    Joined:
    Jun 17, 2012














    hahahahaha
    Doc789
    Doc789 today at 20:11
    Very bad language aimed directly at me from this player....Is this considered acceptable?
     
  11. redkite007

    redkite007 Phrourach

    Joined:
    Jun 17, 2012
    Doc789
    Doc789 today at 20:11
    you daft idiot ...suit yourself was it worth it now **** off embecile gawd you must be the dumbest ever
     

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