Rejected Idea~ Anarchy Worlds

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DeletedUser49197

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To neutralise this I suggest having no Support function whereby players cannot support another player.

If the World is Conquest I suggest only being able to Support the city after launching a CS attack.

Would you agree that if that was implemented the offset from informal alliances would be neutralised?

I think that can't work because if you have multiple cities, and want to send support to a city before you send cs because support is too far away... I think the only possibility if you put that in is that it's a Revolt world.
 

DeletedUser31385

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I think that can't work because if you have multiple cities, and want to send support to a city before you send cs because support is too far away... I think the only possibility if you put that in is that it's a Revolt world.

This is DNS anyways.
 
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