Rejected Idea~ Anarchy Worlds

Status
Not open for further replies.

Flameinducer

Chiliarch
To neutralise this I suggest having no Support function whereby players cannot support another player.

If the World is Conquest I suggest only being able to Support the city after launching a CS attack.

Would you agree that if that was implemented the offset from informal alliances would be neutralised?
I think that can't work because if you have multiple cities, and want to send support to a city before you send cs because support is too far away... I think the only possibility if you put that in is that it's a Revolt world.
 
Status
Not open for further replies.