the whole idea of anarchy and pvp worlds is to conquer and battle if you join a world hoping to make friends and alliances then its not the world for you i cannot stress enough no matter how many times i revolves around unofficial alliances it is not the aim of the game type, in this world you shouldn't be making alliances or friends because the aim is to win and be the best, it doesn't matter if they work together to try and win at the end of the day we cannot stop them and if the aim is to be number one they wont want to help the unofficial alliance member win, human behavior indicates that there is no guarantee they will work together although endeavors maybe easier there will still be a hunger for blood and stuff so if you join hoping for friendship you should not enter the world...and your response will be something along the lines of:human behavior, opposite, working together to be number one
etc
etc
etc
etc
but no body plays a game to lose do they?
they play it to win, succeed, and do a little dance to go with we are the "champions you are the losers" song, i guarantee that whom ever joins will play to win not work together, ingame ive asked a couple people on what there views are they claim it would not only be better but more fun!
Your post is full of rather silly points, frankly. I've highlighted several and will try to work through them.
You say things like "they
shouldn't do this", or "it
doesn't matter if they do that", but this is the wrong attitude. Whether or not someone shouldn't do something is irrelevant. Players shouldn't break the rules, but you don't ignore the fact that it is easy to do so - no, you put systems in place to prevent them from breaking the rules in the first place. If you want this idea to succeed, you cannot say that anything "doesn't matter", because every little detail matters, now matter how small it is and no matter how irrelevant you think it may be. If you don't consider everything, your idea will bellyflop. That's simple and the sooner you accept it the better.
My responses are the same each time for a reason: You are not providing any accurate or realistic counter-argument to the issues that I have pointed out. You continue to suggest more and more ideas, but none of them actually solve any basic issues. I am trying to bring them to your attention so you can deal with them, but instead you soldier on and try to claim that they don't matter, and that people "shouldn't" do it. It's nonsense.
Playing to win and working together are two parts of the game that are not mutually exclusive. To win in a world such as you have suggested, co-operation between players would be essential. No player can take on the world alone, and anyone who grows significantly more than anyone else will promptly be taken down. In a world such as you have suggested, it will not be so straight-forward as "Everyone fights until one person is left". It is far more complex than that, and you need to understand that before you can hope to deal with the issues I am pointing out.
I am not trying to be offensive. I am not trying to be annoying. I am not trying to destroy this idea. I am trying to help, by pointing out the flaws and giving you a chance to deal with them before they come about later on in the course of this idea. If you do not want my help, so be it, but do not expect the problems to disappear just because someone stops pointing them out.