Inactive Topic Idea ~ Gold Traders

DeletedUser

Guest
If they wanted to clear some units, then the giver could support a neighboring 175 pt. city with the units they want to clear and the receiver could attack that city.

There isn't always a 175 point city nearby. In gamma, I haven't seen a 175 point city in ages.
 

DeletedUser

Guest
I agree with this idea, trading gold would be nice BUT only if say I trade this person so much gold for this much resources OR if I was leaving, like others said, I could give it to them so its not a total waste.
 

DeletedUser

Guest
In some cases, it's indeed a bit unfair you have to lose your gold, for example if you take over a big account to avoid a disaster for your alliance. Some abuse could happen, but I think it could be solved with those 3 restrictions:

- You can only give your gold to a member of your alliance (should prevent bullying... if not, you're in a terrible one, better leave it)
- You give all your gold or none (avoiding people getting the biggest purchase of gold and trading it part by part)
- You can't give gold if you're banned (for multi-accounters; too bad for the cheater if he's caught)
 

DeletedUser

Guest
Like this idea.
If you have gold, then it should be yours to do with as you please. After all, gold costs real money. Money that has been earned in real life, in the real world.

And, all this talk of bullies and bullying is, in my opinion, utter tosh.
If Player A is in a position to make threats to attack, farm, conquer, etc Player B, then you would assume that Player A is in a far stronger 'in game' position than Player B. Therefore, does Player A really need Player B's gold?
 

DeletedUser23986

Guest
And, all this talk of bullies and bullying is, in my opinion, utter tosh.
If Player A is in a position to make threats to attack, farm, conquer, etc Player B, then you would assume that Player A is in a far stronger 'in game' position than Player B. Therefore, does Player A really need Player B's gold?

Yes, he can use player B's gold to fight against an stronger player C
 

DeletedUser

Guest
Yes, he can use player B's gold to fight against an stronger player C


If what you say is the case, then lets go back to Players A and B. Surely, weaker Player B would use their own gold to fight against stronger Player A.

Using your logic, you have negated your own argument!
 

DeletedUser23986

Guest
okay, i will be straight. I have 200k points, and rank 180 in an server(morale:inactive).

I see a player who has grown extremely fast. He now has 18k points and three cities. I check out that he has not played any other worlds, and is a noob. I attack and REVOLT all 3 cities. Now i give him the option of a peace treaty for,say, 500 gold. He has by no means, a chance to defend himself, even by help of gold. He gives me the gold.

I now will try to harass a few other players, and gain their gold. This way, i will grow stronger, and improve my ranks.
 

Varun

Strategos
okay, i will be straight. I have 200k points, and rank 180 in an server(morale:inactive).

I see a player who has grown extremely fast. He now has 18k points and three cities. I check out that he has not played any other worlds, and is a noob. I attack and REVOLT all 3 cities. Now i give him the option of a peace treaty for,say, 500 gold. He has by no means, a chance to defend himself, even by help of gold. He gives me the gold.

I now will try to harass a few other players, and gain their gold. This way, i will grow stronger, and improve my ranks.

This would be bad.^

P.S. Naqvi, which worlds do you play in and in what oceans? I will try to stay away from them... ;)
 

DeletedUser23986

Guest
i play en54 and en32 for now.

Also, there are many "pushing" opportunities.

For example, i will allow join new worlds, and offer direct trade of resources for gold. I would use the gold in the worlds i play. The person who pays me most for 5k res, will get the most. I would also, exchange bp foor gold, say, by sending unescorted units to attack.
 

DeletedUser

Guest
I see a player who has grown extremely fast. He now has 18k points and three cities. I check out that he has not played any other worlds, and is a noob. I attack and REVOLT all 3 cities. Now i give him the option of a peace treaty for,say, 500 gold. He has by no means, a chance to defend himself, even by help of gold. He gives me the gold.

I now will try to harass a few other players, and gain their gold. This way, i will grow stronger, and improve my ranks.

New Rule: Any attack that occurs prior to the gold transfer between the two trading players shall be halted for a period of 120 hours

Would this solve that problem?

Also strict rules on 'Attacking for Gold', including perma ban option
 

DeletedUser

Guest
okay, i will be straight. I have 200k points, and rank 180 in an server(morale:inactive).

I see a player who has grown extremely fast. He now has 18k points and three cities. I check out that he has not played any other worlds, and is a noob. I attack and REVOLT all 3 cities. Now i give him the option of a peace treaty for,say, 500 gold. He has by no means, a chance to defend himself, even by help of gold. He gives me the gold.

I now will try to harass a few other players, and gain their gold. This way, i will grow stronger, and improve my ranks.


And whilst you are 'bullying' the noob on 18K for gold, stronger Player C, whom you originally mentioned, is kicking your backside. After all, if you are only ranked 180, there are 179 higher ranked/ stronger players than yourself.

Grepolis is a war game, having your cities attacked/ taken is part of the game. If a player is willing to pay gold (gold = real money), to another player, so that they are not 'touched', should they really be playing a war game in the first place?
Surely, if they are threatened, in the manner you describe above, they should pick themselves up, dust themselves down and start again. And whilst doing so stick two fingers up to the bully! After all, bullies soon disappear when someone stands up to them.
 

DeletedUser23986

Guest
And whilst you are 'bullying' the noob on 18K for gold, stronger Player C, whom you originally mentioned, is kicking your backside. After all, if you are only ranked 180, there are 179 higher ranked/ stronger players than yourself.

Grepolis is a war game, having your cities attacked/ taken is part of the game. If a player is willing to pay gold (gold = real money), to another player, so that they are not 'touched', should they really be playing a war game in the first place?
Surely, if they are threatened, in the manner you describe above, they should pick themselves up, dust themselves down and start again. And whilst doing so stick two fingers up to the bully! After all, bullies soon disappear when someone stands up to them.
How long have you been playing this game? If i have 200k points, and i am in a decent alliance, I am not going to be troubled much by other players, and even if it happens, my alliance will support me. But when i see a 18k player, he is surely not getting in a top rank alliance, after being called a refugee.

As for playing a war game, yes, they should. They start late, and need some time to grow. Once maybe they reach say 100k points, they will be quite safe and in a good alliance.

Also, gold is not limited to a world. You can join worlds, and trade gold for bps/resources.
 

DeletedUser

Guest
How long have you been playing this game? If i have 200k points, and i am in a decent alliance, I am not going to be troubled much by other players, and even if it happens, my alliance will support me. But when i see a 18k player, he is surely not getting in a top rank alliance, after being called a refugee.


You originally said, 'he can use player B's gold to fight against an stronger player C'. [sic]
You then gave the example of a high ranked player bullying a player on 18K.

So, you start out with a weak player, who bullied an even weaker player, fighting a stronger player. You then change tack and have the very strong player fighting/ bullying the weaker player.
Just who is meant to be the bully and who the bullied?

As I said before, all this talk of bullying is rubbish and blown out of all proportion. Plus, enough potential safeguards have been suggested.

And lets face it, if a player really wanted to bully another player they can do it already! Lets use your example from above:
'Now i give him the option of a peace treaty for, say, 500 gold.' All the bully has to do is, give him the offer of a peace treaty for, say, 10 pounds, euros, dollars, yen paid into his Paypal account.

As for your comment, 'But when i see a 18k player, he is surely not getting in a top rank alliance, after being called a refugee.' What has that got to do with bullying being a potential negative aspect to the original proposed idea?
And, dont forget every top ranked player had to pass the 18K mark at one point.

In answer to your question, less than two months..........Unless of course!
 
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DeletedUser

Guest
It's actually against the rules to blackmail another player for gold, attacking them and demanding gold to stop would also fall under this rule. Anyway, I think this was discussed a while ago and it was decided that it wouldn't be implemented, mainly due to the fact that having the ability to transfer gold to different accounts would entice players to hack others accounts for gold. I could be wrong but I'm pretty certain it was previously declined.
 

DeletedUser23986

Guest
It would cause huge revenue loss to inno, as players will have advantages at cheaper rates.

For example, i will join a new world, and trade 300bp for 25 gold! Or 5000resources for 25 gold.

I am not sure, but it thought transferring of gold was possible in the start?
 

DeletedUser

Guest
It would cause huge revenue loss to inno, as players will have advantages at cheaper rates.

For example, i will join a new world, and trade 300bp for 25 gold! Or 5000resources for 25 gold.

I am not sure, but it thought transferring of gold was possible in the start?

Revenue loss did you say?

Gold being more transferable = Gold being recognised as an extremely useful resource
Gold being recognized as an extremely useful resource = Gold being bought more

Really? Making gold a more useful and transferable resource would decrease sales?

I think not..... The opposite is true....
 

DeletedUser

Guest
It would cause huge revenue loss to inno, as players will have advantages at cheaper rates.

For example, i will join a new world, and trade 300bp for 25 gold! Or 5000resources for 25 gold.

I am not sure, but it thought transferring of gold was possible in the start?


Would it really cause a huge revenue loss? After all any gold traded, gifted or bullied, in game, would in the first instance have to be obtained by legitimate means. That is bought from InnoGames or earned through SponsorPay.

The only potential loss, to Innogames, would be if folks leaving the game are allowed to gift any remaining gold, they have, to others. But in the greater scheme of things would, this scenario, really make that much of a dent in Innogames profit margins? Plus the person leaving the game has paid for their gold in the first place.

Bullying for gold, has been mentioned quite a bit in this thread, as being a potential negative to the original idea. But think about it.
It is against the rules, as it should be. Yet, if bullying was to be as wide spread, as some seem to think, it would actually increase InnoGames revenue:
The player being bullied would have to buy gold to pay the bully (who is unwilling to buy his own gold) off. He would then have to buy more gold for himself, to continue with his own game. Therefore two lots of gold purchased instead of one!
 

DeletedUser

Guest
I see people mentioning 'bullying' for premium. Tribal Wars has PP transfer capabilities, and in several years of playing, I never saw or heard of an instance where a player was forced in any way to transfer premium.
 

DeletedUser23986

Guest
Would it really cause a huge revenue loss? After all any gold traded, gifted or bullied, in game, would in the first instance have to be obtained by legitimate means. That is bought from InnoGames or earned through SponsorPay.
Okay, i will explain. 50 gold is required for olympics, but i am giving 1 cp for 25 gold. A player needs to clear a defensive city, he will take commander, captain and keep hitting. He will have lots of losses, and will also use merchant to rebuild. I rather, offer him to clear the city, for just 100 gold.

I join en58, which i don't play as of yet. All i do is build my mines, and sell resources to players. Players will gain an undue advantage over others, and harm the balance of game.

Maybe transferring premium, should only be allowed, when a player quits.
 
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