DeletedUser
Guest
Proposal- When a player joins this World, they are automatically put into a select group.
Either
1- Spartans
2- Athenians
3- Macedonians (or Wavebreakians )
Battle Protection prevents anyone attacking anyone until every side has at least 5,000 players in it.
Once every side has 5,000 players the Battle Protection comes down and all hell breaks loose.
Reason- To make a new interesting World.
Details- Players are randomly placed in 3 groups (see above).
(Or randomly scrambled)
Once in the groups players can create sub-alliances, with only players in their group allowed entry. The World would function as usual, apart from WW features.
The winners of the World would be the group that wins overall.
Balance- Like a normal World, apart from everyone has a lot of enemies.
Summary- A new kind of World that would result in mass war! And no stupid boring diplomacy.
As per all my ideas, I welcome critism, however no negative trolling with 'I don like it'
Either
1- Spartans
2- Athenians
3- Macedonians (or Wavebreakians )
Battle Protection prevents anyone attacking anyone until every side has at least 5,000 players in it.
Once every side has 5,000 players the Battle Protection comes down and all hell breaks loose.
Reason- To make a new interesting World.
Details- Players are randomly placed in 3 groups (see above).
Say Spartans: NW
Athenians: SW
Macedonians: NE
Corinthians: SE
Each direction will have a miaximum of 5000 players. Once one position is filled(say SW), the only directions left will be NW, NE, and SE.
(Or randomly scrambled)
Once in the groups players can create sub-alliances, with only players in their group allowed entry. The World would function as usual, apart from WW features.
There could, potentially, be some kind of world scoreboard. This would record cities conquered, lost and total gains (conquers minus losses) for the three groups. A winning condition could then be included as a certain number of conquers or total cities gained. Perhaps 1000 gains, or 10000 conquers, or something else along those lines.
This would keep the contest between the groups, and would show which has supremacy.
Were this to be the case there could be an individual scoreboard for each side showing which players had conquered the most, lost the most, gained the most ABP, DBP, etc.
Conquering players on the same 'side' as you could be allowed, but it would not count towards the conquest total. This would prevent the conquest of inactives/ghosts from affecting the scores.
The winners of the World would be the group that wins overall.
Balance- Like a normal World, apart from everyone has a lot of enemies.
Summary- A new kind of World that would result in mass war! And no stupid boring diplomacy.
As per all my ideas, I welcome critism, however no negative trolling with 'I don like it'
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