DeletedUser
Guest
Proposal: Militia after 3 hours can be summoned again AT FULL STRENGTH, this idea is aimed at reducing the advantage of the defender against the attacker.
Reason: To rebalance Grepolis, and to reduce the massive bonus that the defender currently has.
Details:Militia kinda ruins the balance of the game as the defender can just enlist militia every 3 hours to fight of wave after wave of attackers.
The idea is the militia once dead, they can be re-trained over time. For example a 5 minute period for every militia unit.
If let's say I have 300 militia to enlist, I get attacked. I enlist my militia and all of them are killed by the attack.
After the initial 3 hour period is over, my militia start to re-train at the proposed rate of one every 5minutes.
So after 10 minutes if I want to enlist militia (after the 3 hour period), I can enlist 2 Militia.
The 3 hour enlisting period is the period in which the Militia drop all their stuff and rush to the front line, so there will be no training during that period.
Balance: It corrects the balanace that has been ruined.
Abuse: N/A
Summary: To correct the balance that has been ruined by the Wall, and the Militia, this idea aims to blunt the advantage given to the defender by Militia. By making them a trainable unit.
(Please note they are automatically trained at no cost).
As per all my ideas I welcome critism/add-ons however comments like 'I don't like it' do not help anyone. So no trolling please
~WAVEBREAKER
Reason: To rebalance Grepolis, and to reduce the massive bonus that the defender currently has.
Details:Militia kinda ruins the balance of the game as the defender can just enlist militia every 3 hours to fight of wave after wave of attackers.
The idea is the militia once dead, they can be re-trained over time. For example a 5 minute period for every militia unit.
If let's say I have 300 militia to enlist, I get attacked. I enlist my militia and all of them are killed by the attack.
After the initial 3 hour period is over, my militia start to re-train at the proposed rate of one every 5minutes.
So after 10 minutes if I want to enlist militia (after the 3 hour period), I can enlist 2 Militia.
The 3 hour enlisting period is the period in which the Militia drop all their stuff and rush to the front line, so there will be no training during that period.
Balance: It corrects the balanace that has been ruined.
Abuse: N/A
Summary: To correct the balance that has been ruined by the Wall, and the Militia, this idea aims to blunt the advantage given to the defender by Militia. By making them a trainable unit.
(Please note they are automatically trained at no cost).
As per all my ideas I welcome critism/add-ons however comments like 'I don't like it' do not help anyone. So no trolling please
~WAVEBREAKER