DeletedUser
Guest
these ships shouldnt be implemented the ships we have currently is enough
Thank you for pointing this out Sir. I have a few different ideas of what we could do.
I personally am in favor of adding these two researches in the academy for 8 RP each. It may put more stress on a player, but it will encourage the use of specialized cities.
Another option is putting them in the academy for no RP, but a very high cost. ex: 10000/10000/10000.
These ships could also be used in the Captain premium once your harbor reaches a certain level. I am not generally in favor of this idea, but it would be the easiest and earn Inno some money.
Read this: http://www.historyforkids.org/learn/greeks/science/sailing/warships.htm
These were the actual names for Greek warships ranging from 6-4 BC
Why not change the super fast one with low hit points, and allow it to attack incoming attacks, as an interceptor?
I like the idea on the whole, but doubt its implementation.
I don't like this idea. Too much coding. Plus, the current ships are good enough.
I'm going to say "No" because quinquiremes came much later in time and weren't around during the times of Antiquity. Pentekontors, I've never heard of those before. Also, they didn't use lead. Even though this game still has fantasy in it, those ships are still way too far off.
I'm going to say "No" because quinquiremes came much later in time and weren't around during the times of Antiquity. Pentekontors, I've never heard of those before. Also, they didn't use lead. Even though this game still has fantasy in it, those ships are still way too far off.
Two thumbs down/"no".