DeletedUser52331
Guest
Proposal:
To be order to intercept an incoming attack with an attack of your own. This would make the game more realistic to real warfare.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes - This has not been suggested before.
Reason:
In real warfare, attacks, large armies could be ambushed and attacked before they reached their destination. Our attack system currently only lets the attack be destroyed with defence
Details:
So imagine there's an army of hoplites coming towards you. When you click the attack a new window opens up with a map of their journey. There are certain points on that map, where, if your troops can reach it on time, you can station them for an ambush. You can also post this in the forum to fellow alliance member for them to ambush the attack. Back to the hoplites. You have horsemen and swords in your city. You send the horsemen to some point along the attack, and leave the swordsmen to defend your city. This way, you can damage the attack before it reaches your city. In order to stop attacking ALU from being completely destroyed by your own forces (which would be unfair), the intercepting units receive a 75% decrease in attack. Ambush and real strategy becomes a real force in the game.
Visual Aids:
I'll sort this out in a bit... Not great at photoshop to be honest.
Balance:
This could be very helpful to the defender, as ALU in attack could wipe out ALU that is being intercepted. For this, I suggest a 75-80% decrease in attacking power for the interceptor.
Abuse Prevention:
To stop alliance from completely destroying an attack, I suggest that depending on the tt of the attack there are only a certain number of interception slots. So for a 60 min tt you can only intercept 3 times, I would say once every 20 mins. THIS CANNOT BE USED ON CS's. If the attack is under 20 mins then you can only intercept once. A maximum of 55 free pop. can be sent to intercept. Transport can NOT be sunk by interception. If LS attack 20 biremes, 20 transports full of slings, then the biremes get destroyed but the transports are untouchable. Transports and their contents can only be damaged by flyers, and FAST transport ships with troops, as it only make sense... If you send and attack with no LS then your intercepting transports CAN be destroyed.
Summary:
Have the ability to take some force out of an incoming attack before it reaches your city.
Hope you like this! If you don't understand or have edits please let me know in the comments!
To be order to intercept an incoming attack with an attack of your own. This would make the game more realistic to real warfare.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Yes - This has not been suggested before.
Reason:
In real warfare, attacks, large armies could be ambushed and attacked before they reached their destination. Our attack system currently only lets the attack be destroyed with defence
Details:
So imagine there's an army of hoplites coming towards you. When you click the attack a new window opens up with a map of their journey. There are certain points on that map, where, if your troops can reach it on time, you can station them for an ambush. You can also post this in the forum to fellow alliance member for them to ambush the attack. Back to the hoplites. You have horsemen and swords in your city. You send the horsemen to some point along the attack, and leave the swordsmen to defend your city. This way, you can damage the attack before it reaches your city. In order to stop attacking ALU from being completely destroyed by your own forces (which would be unfair), the intercepting units receive a 75% decrease in attack. Ambush and real strategy becomes a real force in the game.
Visual Aids:
I'll sort this out in a bit... Not great at photoshop to be honest.
Balance:
This could be very helpful to the defender, as ALU in attack could wipe out ALU that is being intercepted. For this, I suggest a 75-80% decrease in attacking power for the interceptor.
Abuse Prevention:
To stop alliance from completely destroying an attack, I suggest that depending on the tt of the attack there are only a certain number of interception slots. So for a 60 min tt you can only intercept 3 times, I would say once every 20 mins. THIS CANNOT BE USED ON CS's. If the attack is under 20 mins then you can only intercept once. A maximum of 55 free pop. can be sent to intercept. Transport can NOT be sunk by interception. If LS attack 20 biremes, 20 transports full of slings, then the biremes get destroyed but the transports are untouchable. Transports and their contents can only be damaged by flyers, and FAST transport ships with troops, as it only make sense... If you send and attack with no LS then your intercepting transports CAN be destroyed.
Summary:
Have the ability to take some force out of an incoming attack before it reaches your city.
Hope you like this! If you don't understand or have edits please let me know in the comments!
Last edited by a moderator: