DeletedUser44167
Guest
Proposal
The killing of a hero
and adding a "survival" trait to each hero
Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?
Yes/No
Reason
A hero that can not be lost is similar to a city that can not be conquered
Heros are more like Gods currently - immortal
Just getting more and more powerful entire game
Details
- Requires 3 hours to reassigned a hero ,if city comes under conquest or revolt during hero is pinned and cant return to the hero pool even if wounded
- If city is conquered the hero would have to pass a "survival" roll of the dice (say 50%)
- If "survival" roll passes , hero returns to the players hero list as wounded and survival increases by 2% to 52%
- If "survival" roll fails , hero has been killed - can be rehired but at lvl 1
- Player that kills a hero (one with the colony ship) gets a reward in blue/red coins and 300bp per hero lvl
Visual Aids
Funeral pyre would be nice
Balance
Abuse Prevention
Summary
Edited:
- The way a hero could become besieged so hero could not be pinned for eternity from far away attacks
- added a reward for player killing a hero
The killing of a hero
and adding a "survival" trait to each hero
Have you Checked the DNS and PSI lists in the Archives?
Is this idea similar to one that has been previously suggested?
Yes/No
Reason
A hero that can not be lost is similar to a city that can not be conquered
Heros are more like Gods currently - immortal
Just getting more and more powerful entire game
Details
- Requires 3 hours to reassigned a hero ,if city comes under conquest or revolt during hero is pinned and cant return to the hero pool even if wounded
- If city is conquered the hero would have to pass a "survival" roll of the dice (say 50%)
- If "survival" roll passes , hero returns to the players hero list as wounded and survival increases by 2% to 52%
- If "survival" roll fails , hero has been killed - can be rehired but at lvl 1
- Player that kills a hero (one with the colony ship) gets a reward in blue/red coins and 300bp per hero lvl
Visual Aids
Funeral pyre would be nice
Balance
Abuse Prevention
Summary
Edited:
- The way a hero could become besieged so hero could not be pinned for eternity from far away attacks
- added a reward for player killing a hero
Last edited by a moderator: