Inactive Topic Island Quests Timer

DeletedUser22708

Guest
Proposal:
My proposal is to implement a timer on Island Quests and their respective rewards so that you know when it expires.

Reason:
It would be good to know how much time you have left to use a reward so it doesn't go to waste. That is when your inventory is full and you have nowhere to put the reward.

Details:
See above

Visual Aids:
timerr_zpslg7wxtds.jpg


Balance:
Non needed

Abuse Prevention:
Non Needed

Summary:
Non Needed
 

DeletedUser39822

Guest
Great idea......I also believe that you should be able to "rotate" each quest just once for free until it becomes a premium rotate. Tough to kill, defend, or support quests in a naval city.
 

DeletedUser22708

Guest
Great idea......I also believe that you should be able to "rotate" each quest just once for free until it becomes a premium rotate. Tough to kill, defend, or support quests in a naval city.

I agree, maybe the quests just need an overhaul?
 

DeletedUser25249

Guest
Also sending units should allow myths, and yeah naval towns get a raw deal.
 

DeletedUser

Guest
Nice practical idea,can't see anyone having a problem with this!
 

DeletedUser44167

Guest
Tangy Tom
Nice practical idea,can't see anyone having a problem with this!



Why is the timer "digital"
and not analog

I suspect another"tech conspiracy" to take over society!
They are everywhere
:heh:
 

DeletedUser21774

Guest
I agree, maybe the quests just need an overhaul?

Massive overhaul. I wasted 4 gold spends in desperation. The same quests kept coming up. And now I'm getting a massive ratio of "+5% defense" rewards over everything else. It is getting dreary.
 
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