less and less people :(

DeletedUser22517

Guest
Morale active, new end game, events with more defensive myths and problems are solved!
 

DeletedUser

Guest
Andca certain restrictions on gold use for instant build?
 

DeletedUser25249

Guest
Morale active, new end game, events with more defensive myths and problems are solved!

Nope the flyer myths just need to go or be more reasonable to be on par with someone building defense, im sure you have seen well over 100k dlu smashed, and the next day those same towns where the myths came from are full again...thats bs
Morale active is an excellent idea as it is i see the same faces every year, morale will save new players and perhaps they can love the game as we do.

End game...I have a bigger problem with the requirements of ww era now more than ww itself, this is just to easy to reach since all servers became heroes.
 

DeletedUser25249

Guest
Morale will solve that problem with myths, PERIOD!

stupid comment, how will morale help two heavy hitters, the defender in that scenario gets destroyed, morale has nothing to do with it.period.............
 

DeletedUser

Guest
Level the playing field, I read somewhere monthly subscription, that seems the best idea, that way, the game goes back to skill levels and tactical play can become prevalent again, people wont turn away.

This game has become ridiculous, profitable maybe, but ridiculous nonetheless.
 

DeletedUser22517

Guest
stupid comment, how will morale help two heavy hitters, the defender in that scenario gets destroyed, morale has nothing to do with it.period.............

Would you attack someone with 50% morale with manticores nuke???
 

DeletedUser

Guest
There is one simple answer to all this - go to hamburg and abduct that fit bird from inno tv for ransom til we get Pre 2.0 back. I will bring the Duct tape and the airtight container - Mungus bring the get away van and tea city write the ransom note -problem sorted as you know one of the game dev is def tapping that..i mean she can't act or present for S*ugar- easy jet fly to hamburg for 99p you know - a lot less than any of you spend on gold per minute ;)
 

DeletedUser36570

Guest
yes, this game for sure needs a new game end, something like Persian conquest. Further more, if there is no change in the end of the game, this would be more 'war' kind of game if there is no change of alliances once the world wonder era starts. Only one alliance being able to build wonders, no rotations during ww period would make all kind of difference if you know that only your alliance or maybe 1 enemy alliance can win in the end. Lot less of pacts. These days is all about pacts, politics, bullying, all about the more the merrier. The crown has lost its merit thanks to our grepo politicians/diplomats (yes I know it's allowed). Only big numbers 'fighting' (-sending resources) together win these days and I really don't see what's the fun in that.
 
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DeletedUser

Guest
The problem with Grepolis is that there is a lot of competition in the same genre of game, and unfortunately that spreads out the playerbase. We have conquering games in space, in ancient Greece, in unnamed medieval places that resemble Europe and many others that don't completely line up with Grepolis but overlap, such as Sid Meirs Civ.

I honestly do not believe that anything can turn around what I see to be an inevitable eventual demise of Grepolis. I have nothing against it, I have had many a good time playing, socialising and briefly moderating. The problem is not management, or content, it's aging. Most of us come from a time when 2D, and 2.5D games ruled, and that time is ending because lots of us are moving on from games, and the new starters are already used to a 3D world and therefore have no interest. Not all of us I might add, there are lots of exceptions, but are a general rule the population is 'growing up' so to speak.

Now, we could sit here all day and ramble about balancing, a new endgame or even subscriptions but none of them are going to help.

Sorry, not trying to sound negative, but I can understand why if it does.
 

DeletedUser51741

Guest
i must agree here with erik.im just a small player with no reputations like you big ones.but i urge you pls step togheter and make pressure to grepo company.we all love this game.but we need to change it, they need to change it.or it will be over in 1 year and than we can all go play sim city....so big gays i ask you to do something about it the rest of us will follow you.we are the grepo....
 

DeletedUser47144

Guest
First of all stop the forum sharing feature so that alliance caps are respected.

Next, end game need to be change. It should be based on attack/defense points, cities wins etc. Rather than simming, sending resources, rotating players.

Make morale related to time in the game rather than points. Players who join the world first day will all have 100% morale. Second day lower and so on. After one month in the world, player morale will be 100%. Even after one month you are small and not growing it means you are not playing and deserve to be eaten. It will also stop the abuse of morale in the late game where front cities are of smaller players with low morale. It will also save the smaller players who join late and spend less gold.

I have no problem if Inno spend money earned via gold on improvement of game. Gold + No improvement = Grepolis getting killed.
 

DeletedUser

Guest
In my opinion we shouldn't do improvements that will bring the old guys back but rather we should improve the game so that new players join grepolis and enjoy it. Currently games like clash of clans are very popular and one of the reasons (in my opinion) is the attacking system. In grepo all you do is timing and sending the wave you dont actually fight but in clash of clans you deploy the troops and use spells in opportune times. Maybe changing the way attacks get carried out might attract new people to play the game. Add some action to this game, don't make the player issue orders only but add some real time strategy elements into the game...
 

DeletedUser

Guest
Real time strategy elements will change how grepolis will work entirely as a game. Entire new mechanics like the battlefield is needed, models for the armies, and how attacks&defenses will be reworked. Plus the RTS side will need pathfinding and AI to command the player's and enemy's armies. So to me, this isn't a good idea to change the game that way.
 

Aicy

Strategos
In my opinion we shouldn't do improvements that will bring the old guys back but rather we should improve the game so that new players join grepolis and enjoy it. Currently games like clash of clans are very popular and one of the reasons (in my opinion) is the attacking system. In grepo all you do is timing and sending the wave you dont actually fight but in clash of clans you deploy the troops and use spells in opportune times. Maybe changing the way attacks get carried out might attract new people to play the game. Add some action to this game, don't make the player issue orders only but add some real time strategy elements into the game...

This wouldn't really work in grepolis because attacks have travel times. In clash of clans when you make an attack it starts instantly, whereas in grepolis very often your attack will land in the middle of the night while you are asleep and it would make the game even more about anti-social levels of activity so that you can log in and command your attack.

Also whilst grepolis lacks this aspect of strategy, it makes up for it with having much more deep strategy in other areas and is just a different game appealing to different people with different areas of gameplay focused on - so battle control isn't necessary or even wanted.
 

Sternoff

Phrourach
Lots of people are quitting the newer worlds because of the players who have deep pockets keep taken cities away from the ones who do not have gold status. Carphi is becoming a dead world soon because too many are quitting the world because of gold players who could build faster, taken cities away and so forth. Brythos is the same way. I had to restart 3 times before I could get my second city.
 

Sternoff

Phrourach
First of all stop the forum sharing feature so that alliance caps are respected.

Next, end game need to be change. It should be based on attack/defense points, cities wins etc. Rather than simming, sending resources, rotating players.

Make morale related to time in the game rather than points. Players who join the world first day will all have 100% morale. Second day lower and so on. After one month in the world, player morale will be 100%. Even after one month you are small and not growing it means you are not playing and deserve to be eaten. It will also stop the abuse of morale in the late game where front cities are of smaller players with low morale. It will also save the smaller players who join late and spend less gold.

I have no problem if Inno spend money earned via gold on improvement of game. Gold + No improvement = Grepolis getting killed.


Maybe combined all the closed worlds, and invite all the players back and called it the all star world. It could show who had the most cities and all that as a combined.
 
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