DeletedUser
Guest
I've noticed occasionally that some cities have a black circle within the square, what does that mean?
The ID's are consistent throughout, so possibly would be a better reference when drawing?
I believe the moderators have the power to do this in rare cases, but it is rare and player names can be dropped from this if it helps.Yeah I know what you mean (except about playernames changing - is that allowed? Seriously?).
I understand what you mean, and I envisage the following method:hmm, actually I"m not sure what you mean by this. I do get the ID part, but not the drawing part. Well maybe I see what you mean, but I think then we'd have to change the way we think about how to use the browser.
Because now it's "what you enter is what you see". But if I'd somehow implement history-walking-with-IDs, then it is no longer "what you enter is what you see", as names may start to be different in the inputs and towns display. Colour would then become much more important and the names would be secondary.
I am currently not sure if that would actually be better (read : not confusing).
The name match can be done as it is currently, but for the relevant time. IE The Lonely Assassins 7 days ago would match, and The Assassins Guild from 3 weeks ago would match. History walking for either of them would see a name change using the method above.Imagine doing a new search when you are displaying data from two weeks ago. Would searching for "The Lonely Assassins" still give a result then? (assuming they renamed within two weeks - I dunno)
Yes, but duplicate names cannot be made at any given time, so from above, the name would be valid at that time in history. People do start new alliances and name them after defunct ones, but they can never do this while the name is already in use. Town names don't come under this of course.And how will I know that there are no duplicate names when I do a search? I mean, before I know of any IDs, I first need to search by name. Do you see what I mean?
A text search would find a match in history, and the corresponding key (ID) can then be used to keep the input field updated.So to summarise, I do think history-walking-with-IDs would work, but then you can only do actual searches for townnames, alliancenames and playernames for "today". And then you'd use the returned IDs for those searched names to browse through the history.
It would however no longer allow for doing new searches for any given day in the past.
That's exactly what I've been doing to get around this so far.What I currently do, when I see town(s) disappear for no apparent reason, is pin the town as it's still visible, then go to the day where it isn't. Add the different player/town/alliance name (which you can see in the pinned town info) to the search, unpin the town and do the new search. It will then show the changes and it will indicate in red in the search inputs when which town/player/alliance name was found, for that day.