DeletedUser36697
Guest
Its my viewpoint that implementing the Morale factor in Ghosts was a major mistake. For some reason changes are now being geared to help the smaller player and hinder the larger player.
Alliances using low morale have changed the way the game is being played. there are numerous areas where morale is important to stop "Bullying". However having the Morale factor present in ghosts, in Hyperborea, is giving an unfair advantage to low scoring Alliances and their members.
This is a non revolt world, Ghosts are the only way of increasing ones city counts, by factoring morale into ghosts you make the smaller player my equivalent. This does not represent any form of actual battle scenario..
GHOSTS SHOULD MORALE FREE...
Everything is geared to ensure the higher scores don't get a edge up on anybody, reduced favour production, actual morale in real cities.......Stop Morale with the Ghosts
I have spent a great deal of MY time and MY MONEY to get to where I am today to discover that a small player can increase the def BP's for an entire Alliance. they get the beneficent of his lower morale while gaining extra with the Def BPS.. I on the other hand run into players over 500,000 points(100% MORALE NORMALLY) getting DEF BPs on MY ATTACKS where the Morale is in the 40-50% range.
I see this as a measure to remove the larger players from the game or turn them into simmers and Colonists just building Cities and unable to battle other than a select few.
If the idea to reduce the capabilities of larger players and increase the odds for the smaller players you will have created a situation where there is no advantage to growing beyond 500,000 points. Why bother growing you can attack anybody you want and with ghosts getting DBP without a C/S the game will change to killing C/S in ghosts rather than playing a War Game. This in-turn will increase the number of simmers in the world, reduce attacks, increase boredom with the game and eventually kill off the world.
Its a weird world that punishes senior people for trying to expand, in the only method allowed them, and expect people to do this forever is ludicrous..
Alliances using low morale have changed the way the game is being played. there are numerous areas where morale is important to stop "Bullying". However having the Morale factor present in ghosts, in Hyperborea, is giving an unfair advantage to low scoring Alliances and their members.
This is a non revolt world, Ghosts are the only way of increasing ones city counts, by factoring morale into ghosts you make the smaller player my equivalent. This does not represent any form of actual battle scenario..
GHOSTS SHOULD MORALE FREE...
Everything is geared to ensure the higher scores don't get a edge up on anybody, reduced favour production, actual morale in real cities.......Stop Morale with the Ghosts
I have spent a great deal of MY time and MY MONEY to get to where I am today to discover that a small player can increase the def BP's for an entire Alliance. they get the beneficent of his lower morale while gaining extra with the Def BPS.. I on the other hand run into players over 500,000 points(100% MORALE NORMALLY) getting DEF BPs on MY ATTACKS where the Morale is in the 40-50% range.
I see this as a measure to remove the larger players from the game or turn them into simmers and Colonists just building Cities and unable to battle other than a select few.
If the idea to reduce the capabilities of larger players and increase the odds for the smaller players you will have created a situation where there is no advantage to growing beyond 500,000 points. Why bother growing you can attack anybody you want and with ghosts getting DBP without a C/S the game will change to killing C/S in ghosts rather than playing a War Game. This in-turn will increase the number of simmers in the world, reduce attacks, increase boredom with the game and eventually kill off the world.
Its a weird world that punishes senior people for trying to expand, in the only method allowed them, and expect people to do this forever is ludicrous..