Does anyone have any feedback about this event? Do you like it? Is there anything that could be improved?
I personally think that myth heavy events at the very start of a high speed server are a great idea.
By making sieges impossible to hold outside of the other player just not logging in and their team having not tripped. (Outside of like a 25 wall), you slow the server down to a much more enjoyable pace from an observation pov.
This way the warscore are still super low and we’ve had a nice 3 weeks of 0 progress on either side against the other alliances, instead seeing only browns, ghosts and inactives getting mopped up.
This leads to firmer alliance cores being established and the battle lines being drawn up rather than breached, meaning that we get to enjoy the fireworks of 2 full formed alliances fighting it out now that the event is over, rather than 2 malformed and decrepit bands of mongrel dogs squabbling over mixed islands.
Praise the hen