Summary: Change the types of mythical units offered in Event Shops. Description: There are a number of "shop-based" events, such as Grepolympia and Trial of the Slingers. The shops for these events usually offer 3-4 tokens for different mythical units. In the vast majority of these events, the mythical units offered are Harpies, Manticores, and one or both of Griffins and Erinyes. The new system would split the various mythical units in the game into three categories: Category 1: Harpies, Manticores, Griffins Category 2: Pegasi, Centaurs, Cerberi, Calydonian Boars Category 3: Medusae, Minotaurs, Cyclopes, Hydras, Erinyes. An event shop with 3 mythical token 'slots' would have one mythical unit from each category. An event shop with 4 mythical token 'slots' would have an extra mythical unit taken from any category. The mythical unit taken from each category could be picked at random, rotated, or chosen by the developers (likely with a stipulation that the same mythical unit cannot be chosen for two consecutive events). Reason: Shop Events have become almost synonymous with flyer 'spam'. Mythical units are generally difficult to recruit en-masse, meaning that mythical unit tokens are often the best value tokens (alongside BP-multiplier tokens), and when the vast majority of the options are flyers, that inevitably means lots of fliers. This has several impacts on the game: In Conquest Worlds, sieges become extremely difficult to hold, often causing a temporary stalemate in wars. In Revolt Worlds, events mean lots of "cheap" revolts due to players splitting up easily-replaceable flyers into small groups and hitting large numbers of cities. By only offering flyers (and occasionally Erinyes) in shop events, it implies to the player base that those are the only mythical units that are worth using, meaning that many players don't explore all the possibilities available in a complex game like this. This new system would still allow for the purchase of flyers from events, meaning that players who want to continue with the current 'darken the skies' tactic can do so. However with only one type of flyer available, players know what type of DLU (or mythical defensive units) to build in order to counter the large numbers of flyers. Players would be able to experiment with a wider variety of mythical units, without having to worry about 'wasting favour' due to not liking how it performs (which can be a significant barrier, particularly on slow worlds where favour generation is much lower). This would likely lead to a wider variety of mythical units being used in general and therefore a more varied game experience for the community. Visual Aids: N/A. Notes: Constructive criticism or any thoughts on how to improve this idea are greatly appreciated.