Proposal Mythical Units in Event Shops - New System

Discussion in 'Ideas' started by Kal Gordon, May 3, 2019.

  1. Kal Gordon

    Kal Gordon Phrourach

    Joined:
    Nov 2, 2016
    Summary: Change the types of mythical units offered in Event Shops.


    Description:
    • There are a number of "shop-based" events, such as Grepolympia and Trial of the Slingers. The shops for these events usually offer 3-4 tokens for different mythical units. In the vast majority of these events, the mythical units offered are Harpies, Manticores, and one or both of Griffins and Erinyes.
    • The new system would split the various mythical units in the game into three categories:
      • Category 1: Harpies, Manticores, Griffins
      • Category 2: Pegasi, Centaurs, Cerberi, Calydonian Boars
      • Category 3: Medusae, Minotaurs, Cyclopes, Hydras, Erinyes.
    • An event shop with 3 mythical token 'slots' would have one mythical unit from each category. An event shop with 4 mythical token 'slots' would have an extra mythical unit taken from any category.
    • The mythical unit taken from each category could be picked at random, rotated, or chosen by the developers (likely with a stipulation that the same mythical unit cannot be chosen for two consecutive events).

    Reason:
    • Shop Events have become almost synonymous with flyer 'spam'. Mythical units are generally difficult to recruit en-masse, meaning that mythical unit tokens are often the best value tokens (alongside BP-multiplier tokens), and when the vast majority of the options are flyers, that inevitably means lots of fliers. This has several impacts on the game:
      • In Conquest Worlds, sieges become extremely difficult to hold, often causing a temporary stalemate in wars.
      • In Revolt Worlds, events mean lots of "cheap" revolts due to players splitting up easily-replaceable flyers into small groups and hitting large numbers of cities.
      • By only offering flyers (and occasionally Erinyes) in shop events, it implies to the player base that those are the only mythical units that are worth using, meaning that many players don't explore all the possibilities available in a complex game like this.
    • This new system would still allow for the purchase of flyers from events, meaning that players who want to continue with the current 'darken the skies' tactic can do so. However with only one type of flyer available, players know what type of DLU (or mythical defensive units) to build in order to counter the large numbers of flyers.
    • Players would be able to experiment with a wider variety of mythical units, without having to worry about 'wasting favour' due to not liking how it performs (which can be a significant barrier, particularly on slow worlds where favour generation is much lower). This would likely lead to a wider variety of mythical units being used in general and therefore a more varied game experience for the community.

    Visual Aids: N/A.


    Notes:
    • Constructive criticism or any thoughts on how to improve this idea are greatly appreciated.
     
  2. Rachel.L

    Rachel.L Phrourach

    Joined:
    Apr 26, 2016
    kal, a nice idea if inno goes for it
    it appears for categories 2 and 3 you divided by typicially offense and defense?
    another possibility might be to divide by favor or population cost rather than job since some myths have dual roles
    jmso
     
    Kal Gordon likes this.
  3. Kal Gordon

    Kal Gordon Phrourach

    Joined:
    Nov 2, 2016
    @Rachel.L:
    My decisions for Categories 2 and 3 were fairly arbitrary. Category 2 was for defensive myths, while Category 3 was for 'other' mythical units. With the exception of Erinyes, all the Category 3 mythical units are hybrid units. I felt that putting Erinyes in Category 1 with the other popular choices would be criticised as it would mean the possibility of an event shop with no flyers.
    Favour cost and population cost would also be interesting ideas, as three of the four current usual options are high favour/population cost. What sort of groups would you split them in?
     
  4. monkey trouble

    monkey trouble Hipparchus

    Joined:
    Sep 20, 2017
    I like the idea. What about making the store options change daily, so that throughout the event, you have the opportunity to get all the myths, but on any given day, you can only get 1 from each category? So one day you can get Harpies and the next day you can get Mantis.
     
    molinillo likes this.
  5. Kal Gordon

    Kal Gordon Phrourach

    Joined:
    Nov 2, 2016
    @monkey trouble:
    Changing the myth options midway through an event is an interesting concept, however I think the ability to have an inventory full of all the flyer types after a few days of the event would remove the advantage of players knowing which single type of flyers will suddenly be filling the skies, making it harder to counter them. (And one of the ideas behind the proposal was to reduce the flyer-dependence and flyer-spam during events.)
     
  6. Rachel.L

    Rachel.L Phrourach

    Joined:
    Apr 26, 2016
    @Kal Gordon, i didn't really have a plan but was just thinking out loud
    nothing wrong with your system
    just ideas

    if you do it by favor:
    cat 1: off flyers
    cat 2: mino, medusa, cent, peg, cerb, boar (<200)
    cat 3: cys, hydra, erin

    by pop so the total of the buff is the same (100 pop or whatever):
    cat 1: off flyers
    cat 2: medusa, cent, peg, boar (20 or less)
    cat 3: mino, cys, hydra, cerb, erin
     
    Kal Gordon likes this.
  7. Alexander the Okay

    Alexander the Okay Chiliarch

    Joined:
    Nov 21, 2016
    I would also put Erinyes in Category 1. They get abused/spammed hugely by contested island players on revolt servers (mea culpa), sometimes as high population meat shields to protect catapults from being raged.
     
    iMrCornetto likes this.
  8. Kal Gordon

    Kal Gordon Phrourach

    Joined:
    Nov 2, 2016
    Based on popularity and current presence in events, I would agree. The reason that I didn't put them in Category 1 is that it allows for a completely flyer-free event; revolt players might not mind too much if the alternative "popular" myth is Erinyes, but I don't think that would be well-received on conquest, where flyers are practically essential. It is definitely worth considering though.
     
  9. Shuri2060

    Shuri2060 Hipparchus

    Joined:
    Dec 1, 2016
    An alternative to this solution could be to increase the sizes of DLU tokens from these events.

    While attack heavy players still go for the offensive myths, the smarter players will realise the value from the DLU is better and go for that instead (atm I think the DLU is slightly better for value, but Myths are efficient in terms of storage in inventory space).

    ^Such a change shouldn't have much impact on player spendings in events.
     
    iMrCornetto likes this.
  10. Kal Gordon

    Kal Gordon Phrourach

    Joined:
    Nov 2, 2016
    @Shuri2060: I agree that increasing the size of DLU tokens may slightly reduce the amount of flying myth units purchased in events, but it also completely misses one of the key reasons for this proposal - allowing players to get more of a variety of mythical units from events, instead of getting the same 3-4 in almost every shop-based event.
     
    Shuri2060 likes this.

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