DeletedUser
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Well this is interesting! I am for every upgrade on mythical unites possible because I use only Pegasus,Mantis and from time to time Cerberus.
Great staff!!!
Great staff!!!
Obviously myth units are way too weak and need a major buff to make them useful:
https://plus.google.com/u/0/photos/109290531008746898667/albums/5864954911713268977
The stats on mythical units are not good enough for their cost. take the minotaur for example. 420 Blunt attack for 30 population, the ratio is 14attack/1 pop. Compare this to the horsemen (the only other blunt attacker), which are 18.33/1 pop. Since minotaurs aren't used in defense, the defensive stats don't have to be noted but in general, they have an average defensive value. In addition to this, they take up favor that would be better served for other things. So, to make them useful, their offensive stat must become greater than 550 (10 Horsemen) and maybe a reduction in favor to 200 because that 202 is just really plain annoying.
Another example would be the Erinys, which has 22 ranged attack/1 pop as opposed to slingers which have 23/1 pop. Though the difference might not seem like a lot, but it is. Assume a population is 2750. that would mean 50 Erinys' or 2750 slingers
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In this case, erinys would need to be at least 1265 attack (preferably more because you want it to be worth building) and it needs to be reduced in favor cost.
Still not convinced. I've got 141 of them pinned to my wall on Olympia. Trouble with pegs is they're weak defensively against ranged and sharp, strong against blunt, so they're worst against the two attacks you're most likely to face (and mixing with centaurs just exacerbates the problem with ranged). Unless the rebalancing makes horses a must have, pegs are a definite don't bother.
Thats not that bad an attack... put the equivalent population in hoplites and see how well they do then. Manticores are better than hoplites so I have no idea what that was meant to prove.
You face stronger hoplite attacks than horsemen, honestly?
Maybe somehow tie in the mythos behind every mythical units into their abilities. However, to answer SaintedStarr, that would be a bad idea. teammates would know not to look at medusas or something like that. skills like that should be used on the enemy, such as turns 5% of the enemy to stone. so that they're not a danger to you but more desireable in combat. Also a bad idea to make them more expensive. they are already way to high cost for that.
Though, aside from that I personally think pegs are pretty great, fastest unit and pretty good defence, esp mixed with cents, however they're biggest flaw is that they're under the wrong God, hardly anyone I know worships Athena so they can't defend many cities and thus isn't used that often.
POSEIDON: I happen to have made good use of Hydras in breaking into an enemy city full of fire ships hehe. Being that they cyclopes are not good, the other Poseidon unit should be more usable at least as an option to use Poseidon favor on.
Everyone here hit it on the head, the speed is just too slow.
ZEUS: I dont find these needing much change, maybe let the minotaur get a little better defense to see them used more often as alternative to cerberi and medusas?
ATHENA: Ugh
HADES: Agree with above, Erinys are too expensive, they could also be made more suited to attack, since we have the cerberi for defense.
HERA: Dont see much issue here.
They sound like they'd be so awesome....but they just aren't hahaha.
They should be able to destroy the walls too as an added bonus, it says they sling boulders at enemies, why not at buildings/walls too?