Nature's Wheel of Time Discussion Thread

Richard

Strategos
Hey guys,

Help the Lady of the Forest out, and win some great prizes. Check out the full announcement here and let us know any feedback or questions below.

Cheers,
Richard
 

DeletedUser54192

Guest
So, thoughts on the new hero.
  • Useful. I don't think anyone will complain about being able to recruit a common troop type faster and cheaper.
  • Predictable. The vast majority of recent heroes have been war heroes that improve combat for 1 unit type, or wisdom heroes that reduce recruitment time/cost for 1 unit type, the 1 exception being Perseus, who was actually designed by the DE community in the same forum competition that gave us Eurybia. I personally think that it may be nice to see more heroes with unusual mechanics (such as Helen and Democritus), whether they're designed by the developers, or by the players (through the Ideas process or through new forum competitions on other markets than DE).
  • Accurate to the mythology. Probably not something that most players get hung up on, but it is nice to actually see a character that existed in the mythology (unlike Christopholus/Rekonos/Zuretha/etc), was a hero (unlike Eurybia/Deimos), and has a bonus appropriate for the mythology (unlike Medea/Daidalos and arguably others).
 

1saaa

Strategos
Hell hounds council (en 114):

"Well, we just survived an OP from Hug This. Hopefully they are burned out enough for us to rebuild for the next one..."

Inno:

"Here's and event that gives you a bunch of free units to attack your enemies with!"
 

DeletedUser22951

Guest
Can you do us all a favour here and get rid of these crappy spin the wheel events.

You are selling a product, let people choose what they buy!

Is like a fairground stall, which is rigged to loose with a small chance of getting what you want.

By the time you get 'the prize' it would have been way, way better just to have paid for it.

The last couple of events have been good, mythic hen and trial of the slingers.

Do something new instead and kill the wheel of misfortune events, please, pretty please. . .
 

DeletedUser54192

Guest
@diomedes666
  • The probabilities of getting each reward on the wheel are supposed to be equal. The developers did switch it to a weighted system for one event (Advent Wheel 2017, if I remember correctly). That caused significant backlash, at least on the EN forums, leading to them reverting to the equal probability system as of the next event. If they have brought in unequal chances for this event, then they've openly lied about it.
  • It isn't quite as simple as purely selling a product.
    • You get a completely free attempt every day. It is random, but it's no worse than the daily goblet when you just use the one spin (and if you're lucky, a lot better).
    • It's probably more accurate to compare it to a lottery; you buy a spin in an attempt to get the top prize, but you may get a much lower value prize instead. Except that in this case, you get some form of prize on every single attempt.
  • Both Mythical Hen and Trial of the Slingers have chance-based elements:
    • You don't get to choose the 10 free daily ingredients you receive for the Hen (and I assume that it's weighted towards getting lower value ingredients). In recent incarnations, the recipes have been randomised per player meaning that the only way to guarantee to get what you want at first is to buy recipes (and the recipe you get is for a random level of token, meaning you may have to buy that token type's recipe multiple times before receiving the recipe for the most powerful incarnation of the token).
    • In Trial of the Slingers you get to choose the rewards from the shop, but several other factors are chance-based. The number of shards per pot varies, with the only way to guarantee getting high-value pots being to destroy the entire array, which requires purchasing an extra set of stones. The "extra stone" reward is also chance-based in some way, as are the eggs; it's possible to go through the entire event without completing the egg sets for the largest prizes, no matter how much gold you spend.
Basically every single event has an element of chance involved, it's just the extent that varies.

The wheel events aren't hugely powerful, I completely agree. But that's actually good for game balance; the "buy as many flyer tokens as you can" events can seriously mess up conquest worlds, in particular. Think of the wheel event as a freebie token each day, with a good chance of a free hero, with the opportunity to gamble for something better if you have really deep pockets.
 
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