Passed Naval Tactics


I do like it... :)

This is quite a big change, players will have to get used to all the different tactics etc. I think that I would rather see new ships introduced, a faster attacking ship with a slightly lower attacking power and a much slower defensive ship (there is an idea up for this already i believe).
Not sure though... would like to see what other think.
Hard question. I must admit, I lack the experience to really you whether faster LS would be very useful. I am very open for suggestions.
I repeat that I do welcome complexity to the naval warfare. I prefer as a first step a panel where I can select the strategies.


I find it unusal for folks to be looking at major changes when the small stuff hasn't been ironed In Hyperborea it is possible for the DEFENDER to use a land spell against a Naval attack of slinger's and other offensive troops and have it work.
Folks here are talking about re-creating real world response's/situations in game play and yet real world situations are bungled at the start.
Its a crappy house when the foundations are not straight and true..


still not going to be better than baths just from the extra units. Might help def but i would never put that in an ls city or a city i didnt have a bir wall in