DeletedUser56668
Guest
I've had multiple ideas for gods. Grepolis has had the same five gods since it started, I was wondering if people could add more. Just some ideas.
Demeter (Goddess of Plenty) | Dionysus (God of Wine) | Aphrodite (Goddess of Love) | Hephaestus (God of the Forges) | |
Offensive Unit | Karpoi: Tiny but fierce, these spirits of grain gleefully careen through the enemy farm and leave anyone they meet with thousands of sharp cuts. Sharp unit, weak against blunt units, strong against ranged units. | Leopards: These startlingly intelligent cats sneak up on the enemy and rip them to shreds with their lethal claws. Sharp unit, weak against ranged units. | Cupids: They're not very bright about the battles they march into, but they have impeccable aim. Flying unit, ranged offensive, especially vulnerable against sharp units. | Hekatonkheires (The Hundred-Handed One): Hekatonkheires have a hundred hands, and can do everything at once. But even they get squashed under rocks. Blunt unit, vulnerable to other blunt units. |
Defensive Unit | Dryads: Dryads are spirits of the trees, and fiercely defensive of their homeland. They melt out of the thick woods that surround your city and meet the enemy. Strong against ranged units, weak against sharp units. | Satyrs: Satyrs are quick and can traverse any terrain. Their magic pipes make poisonous plants sprout from nothing, but never get within kicking range, either. Blunt unit, vulnerable against sharp units | Nereids: Don't be fooled by their delicate features, Nereids use the power of their homewaters to drown enemy invaders as they emerge from their boats. They're very vulnerable to sharp objects, but you've got to find them first. | Telkhines: These seal dog looking things terrorize ships and scatter fleets like nothing else, and are especially effective in their home waters. Water unit. |
Spell | Persephone Returns: Persephone returns from the Underworld. Demeter is overjoyed. You see an increase in timber production by X% for X amount of time. | Beware, Pirates: X% of incoming enemy force turn into dolphins and disappear. | Siren call: X% of the fleet of ships wander off in search of the alluring voices | Unintended Gifts: Hephaestus gets frustrated with the material he's working on and tosses it off of Olympus. It lands at your feet. (gift of stone) |
Spell | Vine Snare: The forest has plenty of brambles and ivy. Slows down enemy forces by X% | Overflowing With Wine: Enemy workers slow their production by X% | Primped and Pampered: Your workers are rested and well. Workers produce goods X% more for X amount of time. | The Forges of Hephaestus: Swordsmen, hoplites, and chariots are trained X% faster |
Spell | Marches On Its Stomach: Your army is fed better. Attacking forces move X% faster for X amount of time. | Madness of Dionysus: Dionysus drove the attackers into insanity. Attacking land units are X% less effective. | Rise from the Sea: A chariot is gifted to the city. | Armor Up: Offensive mythical units get 30 points added to their defense for X amount of time |
Spell | Demeter's Revenge: Persephone leaves for the Underworld once more. Enemy timber production decreases by X% for X amount of time. | Bountiful Feast: No one throws a party like Dionysus. Workers increase their production of goods by X% for X amount of time. | Pearls For Payment: Workers are motivated to build X% faster for X amount of time | Sooty Skies: Pollution of passing cities sickens the enemy troops. Enemy troops move X% slower. |