DeletedUser23238
Guest
Hi everybody, does anybody know the principle how dates of starting new servers are established?
Be cool for a world with 35 member limit, speed 2 (both), no morale.
Perfect world.
Morale makes game attractive for noobs and terrible for real players.Real players are more needed than noobs, so someday they will realize to get rid of morale.
80% of players who haven't played for more than a year are noobs.50% of real players have been playing for 3-4 years.
Most noobs have enetered max 3 servers and have played it for a month or two.
Pros have played maybe 20 worlds and at least half an year of playing on each.
So who create the game?1 Pro is as important as 100 noobs who are good for nothing but farming.
1 Pro is as important as 100 noobs who are good for nothing but farming.
That is why there is a lot more morale worlds than nonmorale worlds
80% of players who haven't played for more than a year are noobs.50% of real players have been playing for 3-4 years.
Most noobs have enetered max 3 servers and have played it for a month or two.
Pros have played maybe 20 worlds and at least half an year of playing on each.
So who create the game?1 Pro is as important as 100 noobs who are good for nothing but farming.
Really? Of the last 10 worlds, a quick check shows morale active in 5, inactive in 5. It's a balance for Inno - bring new players in (and suit the true good players) with morale worlds, favour the low-ability heavy gold user that pays the bills in morale inactive worlds.