Nominees for Best Paranoid Conspiracy 2015

DeletedUser

Guest
The game provides you with options to make a strong defence by building walls and towers but I would say a clever attacker always has the upper hand. It is impossible to stack every city and the attacker can choose where and when a fight will happen.

The major mistakes I see all the time are people trying to land long distance CS' and not levelling the wall during the revolt attacks. I wouldn't even bother attempting a CS landing on a walled city unless it was very isolated. If you do a bit of scouting/spying then you can demolish a few walls without hitting any real defence.
 

DeletedUser48096

Guest
i don't think your defense example is valid GGN as no one uses 1 type of unit to defend and of course sling mash Hops the same way a horse will mash up archers ..it doesn't mean defenders have it harder and deserve more BP, the game is by design made easier for defenders than attackers. The fact that walls exist is proof of that.

if you use the same example but replace the Hop with a sword, the sling losses every time, further evidence that defenders have the advantage is found in morale worlds (see cosnuta saga) all in all DBP is easier to gain but really shouldn't be gained to heavily as it indicates turtlism and to me grep is an attacking game and the quality and skill is in taking a city, not stacking one..it is in sniping an attack not stacking a city..thats where skill,activity and luck (to some degree) comes into it. Incidently those who know my MO know i always advocate letting an enemy revolt you and i always snipe from the habour..less DBP than turtle defence but more rewarding i think..

as for the rest of what you and arch are arguing about, i see my name being mentioned...nice to be the topic without being the cause for once lol! :)

The point was to show the effect of the defensive bonus that a wall brings. In a straight one to one battle one sling will take out hop every time. But one sling vs one hop (Which a defensive bonus of a 25 wall and tower) will only end the opposite way every time... The point of this was to show that part of the reason the defender gets more BP is because of the defensive bonus that the a good sized wall gives the defender. That is the reason a defender gets more BP. Because of the defensive multiplyer that is the wall.....

Its not that the game has a bias torwards defenders, It is simply that the defenders have a massive multiplyer for defensive value and attackers dont.
 

DeletedUser48096

Guest
Dude, you're clearly just interpreting our words incorrectly to suit your own narrative. *derisive snigger*

What words? You and Arch only posted memes since you were unable to address the rest of my words..
 

DeletedUser

Guest
The game provides you with options to make a strong defence by building walls and towers but I would say a clever attacker always has the upper hand. It is impossible to stack every city and the attacker can choose where and when a fight will happen.

The major mistakes I see all the time are people trying to land long distance CS' and not levelling the wall during the revolt attacks. I wouldn't even bother attempting a CS landing on a walled city unless it was very isolated. If you do a bit of scouting/spying then you can demolish a few walls without hitting any real defence.

I disagree- it all goes back to 1 thing..activity. At this stage of affairs spying (without an art cave)is a risk as you would be spunking a fortune on a secret spy, otherwise giving a cave drain and a defensive heads up to your target, thereby finding an easy unguarded wall to demolish is pretty tricky in itself (don't really remember the last time i built a wall over level 1 when i have been active BTW)

I also don't think an active attacker has an advantage over an active defender,,I'm sure the majority of grep would back me up that the game is strongly balanced to the defender,Firstly the wall tower combo is hard to beat but lets say you are attacking me and i have neither but i do have localised cities, alliance support too..i will snipe with anchors which gives me 4 chances of landing brims from a series of cities to meet 1 cs attack which will likely have a 50 ls escort or similar ..each defensive city i have carries 300+ brieimes so i only really need 1 to land at the correct time and have several chances of hitting your CS package.. say i am being op'd on several cities -in conquest i just back snipe as everything i have is pretty much nuked up, in revolt i send out as support and recall or send 150 Reems to each city with anchors instead of the usual 300+..now if you keep me on for days then it becomes hard but i usually find enough in an alliance to fill my harbour and give me a breather,
 

DeletedUser

Guest
I disagree- it all goes back to 1 thing..activity. At this stage of affairs spying (without an art cave)is a risk as you would be spunking a fortune on a secret spy, otherwise giving a cave drain and a defensive heads up to your target, thereby finding an easy unguarded wall to demolish is pretty tricky in itself (don't really remember the last time i built a wall over level 1 when i have been active BTW)

I also don't think an active attacker has an advantage over an active defender,,I'm sure the majority of grep would back me up that the game is strongly balanced to the defender,Firstly the wall tower combo is hard to beat but lets say you are attacking me and i have neither but i do have localised cities, alliance support too..i will snipe with anchors which gives me 4 chances of landing brims from a series of cities to meet 1 cs attack which will likely have a 50 ls escort or similar ..each defensive city i have carries 300+ brieimes so i only really need 1 to land at the correct time and have several chances of hitting your CS package.. say i am being op'd on several cities -in conquest i just back snipe as everything i have is pretty much nuked up, in revolt i send out as support and recall or send 150 Reems to each city with anchors instead of the usual 300+..now if you keep me on for days then it becomes hard but i usually find enough in an alliance to fill my harbour and give me a breather,

You're being a bit too short sighted on the use of spies and scouting, also you underestimate the use of flying troops. As you say draining a cave gives an enemy the heads up so why not drain a players cave and then do a short range revolt on a city with a cave you haven't drained. It's surprising how many people you can catch out. Also get a revolt with flyers and you notice that there are only 200 birs in the harbour? Hit it with a LS nuke followed by some cats and you're good to go for the takeover. Again though, it all comes down to sensible target selection. The attacker always has control over where to move next whereas the defender has to react to every move and attempt to guess what the attacker will do.
 

DeletedUser

Guest
beefy if you ever find any of my troops in harbour it means i am online..as any on OL will testify iwas always advocating sniping with anchors and also sending out all forces with a myth unit when offline in revolt..now these are hard learned tricks of the trade but if you spy on me and get thru and my city is empty, don't think it has no units in it.., ifi am offline and my units are out with a myth unit about to bounce back to my city.and if you did cave drain at this stage of the game you would need 2 million plus to even make a dent.

also as an edit i will address your fliers point -it is the only weakness in this system meaning you can be revolted by multiple players, however it never lasts as you always get a pretty good idea where the cs is from, plus fliers are like LS in the fact that they are great to chase home and take an age to rebuild..i am far from defensive as you all know and will use that intel to hunt down your nukes systematically and pass that intel on to other alliance members...anyway say 4 players on island revolt me i have to narrow down where the cs is and then send fliers of HC of my own..if i find 1 cs i know where it is coming from or if i find several again i know the likely attackers and also the likely city set up(cs, escort of ls and probable half alu nuke)great to hit on the counter when you launch that cs..it is a team game it that respect and not all can be that active, but it does work beautifully against most players -and most will eventually get a cease and desist from their own alliance if they don't get bored or frustrated and go for an easier target first.
 
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DeletedUser

Guest
If you want advice from TD, ask them the most expedient method of building 4 sandcastles on a 400 alliance cap server. They'll tell you to MRA up and out compete your enemies with a 2:1 numbers superiority.

Asking their opinion on anything else isn't likely to garner useful information :D

What words? You and Arch only posted memes since you were unable to address the rest of my words..

Consider this: Every time you're caught out, in a lie, etc, it can be explained away because what you "meant" was something entirely the opposite to what you actually said (when that suits), I'm not sure there is much point in being overly wordy with replies to you...
 
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DeletedUser48096

Guest
Consider this: Every time you're caught out, in a lie, etc, it can be explained away because what you "meant" was something entirely the opposite to what you actually said (when that suits), I'm not sure there is much point in being overly wordy with replies to you...

But I haven't been caught out lying. Arch and yourself are simply choosing your own interpretation of my words which best suits your own narratives, And when called out it by me you both dodge the issue and continue to insist that your narrative is correct.

Take above, You both assume you have caught me out and that Iam lying, But you have nothing to support that since you both are making assumptions on what the truth is. The only person who knows my true feelings about Arch is me. So this arguement really is pointless and it really is like arguing over spilt milk. It does in my view reinforce what I told Jams that yourself and Arch are presenting a character on here rather than displaying your true persons. :p
 

DeletedUser48096

Guest
YOU KNOW, TRYING TO RECLAIM THE WW CITY THAT WE LOST? Not some pointless city/cities.

Also, I didn't say, "so many people," I said, "so people may."

Grab your bicycle and sit on the handles, it be backpedalin' time once mo'!

Yes and in the process you failed to take the same advice that Jamo gave us in the exact same situation.

I know what you meant arch, Like you I was purposely interpretting my own narrative from your words.. I guess now you know how it feels .. :p
 

DeletedUser

Guest
beefy if you ever find any of my troops in harbour it means i am online..as any on OL will testify iwas always advocating sniping with anchors and also sending out all forces with a myth unit when offline in revolt..now these are hard learned tricks of the trade but if you spy on me and get thru and my city is empty, don't think it has no units in it.., ifi am offline and my units are out with a myth unit about to bounce back to my city.and if you did cave drain at this stage of the game you would need 2 million plus to even make a dent.

also as an edit i will address your fliers point -it is the only weakness in this system meaning you can be revolted by multiple players, however it never lasts as you always get a pretty good idea where the cs is from, plus fliers are like LS in the fact that they are great to chase home and take an age to rebuild..i am far from defensive as you all know and will use that intel to hunt down your nukes systematically and pass that intel on to other alliance members...anyway say 4 players on island revolt me i have to narrow down where the cs is and then send fliers of HC of my own..if i find 1 cs i know where it is coming from or if i find several again i know the likely attackers and also the likely city set up(cs, escort of ls and probable half alu nuke)great to hit on the counter when you launch that cs..it is a team game it that respect and not all can be that active, but it does work beautifully against most players -and most will eventually get a cease and desist from their own alliance if they don't get bored or frustrated and go for an easier target first.

If I find an empty city then I make sure to revolt it with a short TT to make sure nothing can get in to defend it. If you find an empty city and send a 48hr attack then chances are you will splat.

Cave draining doesn't need to actually drain the cave, it just needs to make that player think you are targeting that city ;)

I think you'll also find that 2 million isn't really a sensible figure on a world like Hermonassa. With the large alliance limits, front line cities have been drained so often that they haven't had a chance to build up those kind of numbers.

As for chasing a nuke home, I wish someone would do that to me. I always make sure I am able to get defensive troops into the city should that happen or, if it's close, I'll sit them in there just in case :D
 

DeletedUser

Guest
i don't think you understand what I'm talking about KB .

Front line cities only really get drained in this server due to art caves( or owner negligence), the best form of Defense in grep is always a level 10 stacked cave..i don't fall for the 'send a few spies and he'll panic' syndrome as i said i will let you revolt my city, then its down to you to be good enough to take it and me to be good enough to snipe it.
As for chasing nukes home..well it works for me 9 times out of 10, if you stack a city every time as a strategy to counter this you leave yourself wide open elsewhere.
 
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