Olympus World Feedback Thread

OutOfCharacters

Phrourach
In terms of spells on sieges - only the beseiger can cast spells so its not so much heracles its any favor farming - one player has a whole alliance to farm in this situation and i would say that any alliance can set up a system for this. Its a strategy and you cant prevent it except by stopping favor farming.

Once the temple is owned thats different and yes the whole alliance can cast spells - this ability is being looked at so feedback from Sidon would be useful.

I would disagree here as pure favor farming requires time for favor to generate. Removing the Heracles aspect would nerf this enough to make it more reasonable, but any alliance looking to hold Olympus, given the power to cast endless spells on incoming attacks, will use Heracles for infinite favor generation. Everyone attacks Heracles, and the siege holder collects it, negating all of the incoming firepower.

Unlike in WW worlds, where every player does this to boost wonders, this dynamic overpowers a SINGLE player. The LMD was considered an abuse by many (yourself included), because it overpowered ONE player through the backing of that person's alliance. This is the exact same scenario, overpowering a single person through manufactured favor-- not ACTUAL favor generated in the game. This is just like the manufactured morale in sieges that were supported by an entire alliance for LMDs. If this isn't nerfed here, it's hypocritical in terms of allowing this "abuse" to overpower a single player in ways that change the game's outcome through a broken game mechanic, while eliminating similar "abuse" on the LMD front. The only difference here is that the Heracles abuse is more likely to favor the golders who will gold out swords to constantly slam into Heracles.

Olympus is supposed to be hard to hold. That should be part of the strategy needed to figure out how to do it.
 

Shuri2060

Strategos
At a higher level of play, there is definitely timing involved. Give this endgame a bit more time for players to develop their strategies.
 

Tons of Tobi

Taxiarch
Some bonus of the small temples are just straight up unbalanced. Its okay that some are more attractive than others but in comparision, which one would you pick...
  • Increase offensive power of Light ships by 10%
  • Wedding grants an additional 50 resources
  • Increase offensive power of Medusas by 6%

Well i see a clear winner while the others are irrelevant or very niche...
 

Hydna

Grepolis Team
I would disagree here as pure favor farming requires time for favor to generate. Removing the Heracles aspect would nerf this enough to make it more reasonable, but any alliance looking to hold Olympus, given the power to cast endless spells on incoming attacks, will use Heracles for infinite favor generation. Everyone attacks Heracles, and the siege holder collects it, negating all of the incoming firepower.

Unlike in WW worlds, where every player does this to boost wonders, this dynamic overpowers a SINGLE player. The LMD was considered an abuse by many (yourself included), because it overpowered ONE player through the backing of that person's alliance. This is the exact same scenario, overpowering a single person through manufactured favor-- not ACTUAL favor generated in the game. This is just like the manufactured morale in sieges that were supported by an entire alliance for LMDs. If this isn't nerfed here, it's hypocritical in terms of allowing this "abuse" to overpower a single player in ways that change the game's outcome through a broken game mechanic, while eliminating similar "abuse" on the LMD front. The only difference here is that the Heracles abuse is more likely to favor the golders who will gold out swords to constantly slam into Heracles.

Olympus is supposed to be hard to hold. That should be part of the strategy needed to figure out how to do it.

Certainly we can raise heracles as potential abuse but that would be for all endgames. I do believe a player besieging olympus can easily find the favor either way - you are right that favor takes time but its something that can be planned for and its not hard to feed one player. Realistically you have 100s of cities and 6 gods for 40 players - they can hold the favor required for 1.

With this endgame it seems to me having watched Beta and Sidon that no one is trying to take temples from each other at least in part because the spelling is overpowering (even more so if someone has a favor system) but its not Heracles thats the issue its the ability for an entire alliance to cast spells. If 40 players have even just 2 rages each its just not a realistic option. This is something we would like you to discuss. The thinking was that it allowed full alliance participation but maybe we need to limit this in some way.
 

Shuri2060

Strategos
I don't think temple units should be invisible in reports (even siege breaks) since stationed units in temples are already public.

For the spelling, perhaps an alliance could have favor as an entity, with its natural production rate/god depending on the temples owned. Eg. Ally production rate = 1 + sqrt(50*Number of temples with that god) / hr. Only ally favor can be used to incoming temple atks. Only leaders can cast, and it can be used to cast ordinary spells too, perhaps.

Features like 'offering units' for favor would be an interesting addition with this.

-------------------

All in all, I think it would be interesting if the Temple endgame could be developed so the Temples become polis we can develop and build up as an alliance like our ordinary cities - just with extra functions, higher caps, increased cost, etc.

A bit like combining WWs and what we have now I guess.
 
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ukcolonist

Hipparchus
Large temple's are so imbalanced lmao, pleaseee for future worlds dont make it so rng based, if the good temples all spawn on the other side of the world there is very little you can do even if ahead
 

Shuri2060

Strategos
^ agree, some are clearly better than others by quite a margin.

Other than fixing the balance, another thing that could help is to have Unconquered Large Temples randomly permute their locations say every day.
 

ukcolonist

Hipparchus
temple flier buffs dont seem to be working at all correctly on our current siege break on one of our temples, we have several buffs including the large temple buff to flier's and the simulator is showing none of them applying properly, also the new double bp tokens still arent working correctly....


game modes becoming a bit of a joke and support dont seem to fussed about it
 

DeletedUser57113

Guest
temple flier buffs dont seem to be working at all correctly on our current siege break on one of our temples, we have several buffs including the large temple buff to flier's and the simulator is showing none of them applying properly, also the new double bp tokens still arent working correctly....


game modes becoming a bit of a joke and support dont seem to fussed about it
go get a job u bum
 

Hydna

Grepolis Team
temple flier buffs dont seem to be working at all correctly on our current siege break on one of our temples, we have several buffs including the large temple buff to flier's and the simulator is showing none of them applying properly, also the new double bp tokens still arent working correctly....


game modes becoming a bit of a joke and support dont seem to fussed about it
We are looking into the issues with the double bp tokens - I will look at the buffs but this may be an issue with the doubling not the buffs.
 

ukcolonist

Hipparchus
We are looking into the issues with the double bp tokens - I will look at the buffs but this may be an issue with the doubling not the buffs.
Its unrelated we were running our attacks through the simulator and were getting the exact ratios the sim would say without our temple buffs
 

Hydna

Grepolis Team
Its unrelated we were running our attacks through the simulator and were getting the exact ratios the sim would say without our temple buffs
You need to report specific attacks - and i can look. As an attacker u dont know the defenders extras so its not possible to say for sure.
 

DeletedUser36173

Guest
I think my main issue with the current setup is the ability to seastorm colony ships. If an alliance sends a 6-hour cs at a temple, it's easy for the defending alliance to kill all of the ships so that the cs can't land. For other attacks, alliance-wide spells are a powerful but reasonable ability, in my opinion. As it currently stands, the only way to have a chance of landing a cs is to either send a dozen or have one right next door, both of which make timing very difficult or impossible.

Perhaps you can remove the ability to cast spells on incoming cs's? I don't know how difficult that would be to program, but it seems to me like a fix that isn't too drastic, but would make a big difference.
 

Hydna

Grepolis Team
Thanks thats goo
I think my main issue with the current setup is the ability to seastorm colony ships. If an alliance sends a 6-hour cs at a temple, it's easy for the defending alliance to kill all of the ships so that the cs can't land. For other attacks, alliance-wide spells are a powerful but reasonable ability, in my opinion. As it currently stands, the only way to have a chance of landing a cs is to either send a dozen or have one right next door, both of which make timing very difficult or impossible.

Perhaps you can remove the ability to cast spells on incoming cs's? I don't know how difficult that would be to program, but it seems to me like a fix that isn't too drastic, but would make a big difference.
Thanks thats good feedback. I am finding the same, that to plan a take of another alliance temple is a difficult task. The way everything works is going to be looked at and the developers read your views.
 

Tons of Tobi

Taxiarch
Maybe make it so that after the first cs siege capture olympus, there is still a cs to defend (for the 5? days before it jumps again)

This would enable a lot of strategies with flyers instead of just LS and force the defender to not just build biremes.

Overall i feel like the land battles are made way too redundant in this endgame
 

DeletedUser41523

Guest
Some bonus of the small temples are just straight up unbalanced. Its okay that some are more attractive than others but in comparision, which one would you pick...
  • Increase offensive power of Light ships by 10%
  • Wedding grants an additional 50 resources
  • Increase offensive power of Medusas by 6%

Well i see a clear winner while the others are irrelevant or very niche...

Just to bandwagon off of this, he's right. A lot of these temples need a serious rebalance.
 

DeletedUser57484

Guest
Some bonus of the small temples are just straight up unbalanced. Its okay that some are more attractive than others but in comparision, which one would you pick...
  • Increase offensive power of Light ships by 10%
  • Wedding grants an additional 50 resources
  • Increase offensive power of Medusas by 6%

Well i see a clear winner while the others are irrelevant or very niche...
this is so true
 

DeletedUser55989

Guest
I'm not sure if this has been mentioned but the fact that attacks on an alliance owned temple can be spelled pretty much infinitely is outrageous. Every CS my alliance has sent to temple steal attempts has been seastormed until the entire LS escort has been killed and it will bounce regardless of the timings.
127 will be my last olympus world unless this is fixed.
 

ukcolonist

Hipparchus
You need to report specific attacks - and i can look. As an attacker u dont know the defenders extras so its not possible to say for sure.
this was on a temple, i dont have specifics as it was a while ago but if it happens again i will
 
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