DeletedUser54843
Guest
Generic land unit, the Hoplites are misrepresented in Grepolis. They are made too weak on defense, especially against Distance attacking units.
To compensate for that, I thought an intro of a elite formation, the Phalanx, is in order.
The Proposal:
New Land Unit: PHALANX
Unit Type: Land Unit
Weapon Type: Sharp
Combat Strength: 34
Speed: 8 (these guys are even slower than Hops due to the sarissas - heavy and long spears that they're carrrying, besides armor and shield)
Unit Usage: Great on Offense, Very Good on Defense
Booty: 6 (can't carry much cause already carrying a lot)
Defense vs Blunt: 32 (horsemen? for phalanx that ain't no problem)
Defense vs Sharp: 28 (phalanx vs hops, bring it on)
Defense vs Distance: 24 (just to go with Grepo's ideology of Hoplites being weak vs Distance(ranged), still, way better than Hops)
Unit Cost:
Wood: 50
Stone: 100
Silver:200
Population Cost: 1 (per unit)
This is the general idea. Time to give Heavy Infantry its proper place in Grepo, similar to how important it was in ancient Greek warfare, which is number one by the way.
To compensate for that, I thought an intro of a elite formation, the Phalanx, is in order.
The Proposal:
New Land Unit: PHALANX
Unit Type: Land Unit
Weapon Type: Sharp
Combat Strength: 34
Speed: 8 (these guys are even slower than Hops due to the sarissas - heavy and long spears that they're carrrying, besides armor and shield)
Unit Usage: Great on Offense, Very Good on Defense
Booty: 6 (can't carry much cause already carrying a lot)
Defense vs Blunt: 32 (horsemen? for phalanx that ain't no problem)
Defense vs Sharp: 28 (phalanx vs hops, bring it on)
Defense vs Distance: 24 (just to go with Grepo's ideology of Hoplites being weak vs Distance(ranged), still, way better than Hops)
Unit Cost:
Wood: 50
Stone: 100
Silver:200
Population Cost: 1 (per unit)
This is the general idea. Time to give Heavy Infantry its proper place in Grepo, similar to how important it was in ancient Greek warfare, which is number one by the way.