DeletedUser54192
Guest
@Ponini21 thank you for putting in all the effort to create this detailed Top 7. However I think the combined points totals for multi-branch alliances are a little misleading when it comes to Domination worlds; each alliance counts separately for Domination percentages, and only one alliance can win (there is no equivalent to World Wonders' crown sharing). It also raises the question of what multi-branch alliances will do when the endgame approaches: will they forcibly internalise the excess players for their cities, will they kick them out and fight them for more battle points, or will they expect them to help the main branch achieve victory and receive nothing in return? This logic applies to any multi-branch alliance on a Domination world that intends to win their world.
Specifically with regards to the True Fear points increase, I don't suppose you know how much of that growth was from the absorption/merging/recruitment (or whatever we're calling it this week) of Mercenaries, as opposed to taking cities? Growth via recruitment isn't as sustainable in the later stages, and in particular won't help for winning Domination unless you somehow keep recruiting higher-point players and internalising/excluding your smaller players.
Specifically with regards to the True Fear points increase, I don't suppose you know how much of that growth was from the absorption/merging/recruitment (or whatever we're calling it this week) of Mercenaries, as opposed to taking cities? Growth via recruitment isn't as sustainable in the later stages, and in particular won't help for winning Domination unless you somehow keep recruiting higher-point players and internalising/excluding your smaller players.