How so? If the try is messed up, you cancel..
Look, I dunno, but simple fixes are what I'm brainstorming, but the best solution by far, is an interface that can deal with it.
@ThasossCZ brought this to our attention in another thread and thought perhaps this was a good place for discussion
3 years ago (or 4?), I experienced our community though that a world which was launched in that time is the last one with enabled WWs as the dev team announced in a roadmap WWs revamping/replacing. Dozens (and later even hundreds) of players believed in that fact. Why? Just because ONE player didn't understand that it was just planned, without any more detailed concept being introduced. Only one player confused so many others... I don't consider it's a weak argument as something similar could/can happen on another market as well. I've described only this greater example... I remember also lots of "smaller" ones where a player read something somewhere and then he interpreted that info in (slightly) adjusted way to his co-players."to not let misinformation spread" is a really weak argument
What about language issues? That alone prevents this being a good idea.
A lot of players can speak English. And google translate has helped me communicate. Back when there were less servers and EN was the go to, plenty of foreign teams showed up. And still we were all able to communicate.
Koreans successfully played US as well and are on 102 here.