DeletedUser
Guest
How big should the army be according to your points?:
Read this.
SHould help.
Essentially, you want to build your cities up to 9-10k tops and use the remaining 1500+ pop to build your army. Usually consisting for 1000+ land units, sufficient transports to carry them and a LS escort. Though the LS are not needed if you are good enough at timing to land a LS nuke just before your land units hit.
As Jor said, there's no formula... You should just be building as many units as possible really!
S'what i said I do disagree about the escort though. It is risky... plenty of people do it.No offence tom but in both the link and your advise there are plenty of mistakes. Usually you should build your cities to 9-11k and that still leaves your with about 2000-2400 population for your army. LS escorts are needed even if you can time an LS nuke to land before your units as the defender could still sneak support in.
I did not write that pageBut Now for the link:
Firstly suggesting horses as defensive units is simply ludicrous and should be removed. Then the defensive ratios are all wrong: not sure what that swords:archers, 6:4 is meant to be, however I do know what it is - a bad defence! Its totally unbalanced in terms of defensive stats and even worse its weakest against horses. If your defensive stats are unbalanced, which they shouldn't be, then you at least want it to be against sharp attack. To round it off it is also a complete resource balance with no rock being used and tonnes of wood and silver. That is absolute much that is.
The second defence isn't as bad however it is not 'no weaknesses' as it is a very rough and badly hewn defensive ratio which when multiplied out leaves a lot of room for error, as can be seen by the fact that i've calculated that it would be weaker to pure slinger nukes (the most frequent) than any of the others. I've haven't checked in the simulator yet but my maths isn't wrong so you should find that is what happens. Not to mention your final troop count is much too low and you fit many more troops in, at the moment a pure will be able to wipe it in one wave.
As for your final defence then I can tell you that again there are plenty of mistakes without even using math I can predict that it will be a lot weaker against a pure horse nuke (second most frequent) than any of the others.
An absolute dreadful page that, needs a lot of re-writing.
I have most of my cities at around 8k points optimally, any larger and it becomes a juicy target. My average points on Lindos (with 15 cities) is 6.5k i believe.
This allows me to have around level 30 resource camps, 20 harbour and barracks, cave 10, market 10, temple around 10, and i demolish senate to 14. level 0 wall, as im playing conquest and i like my offensive snipes :3
Im very conservative in my builds though, i prefer to put 100% of my resources into building troops if i can, i dont concentrate on my city at all. ABP rank matters more than points rank.
(8532 city points)
This build lets me have 355 biremes, and 1 slow transport (for multi timings) although that is with the 100 permanent pop thing. I feel this is as far as i need to build, as i can churn out 20 biremes a day easily if i have to.
Edit: Just noticed i haven't demolished the barracks lol
I think that differs in your opinion, over all in the end, all that matters is what you think of your army and polis, the points are just to show I think how much you have progressed with your polis, I don't really think that your army has any thing important to do with the points to.