DeletedUser41523
Guest
I think WW should be a midgame thing and that the advantages should be changed and significantly increased. Advantages would include maybe 15% faster culture events, one bonus culture point every 24 hours, stronger naval units, cheaper troops, etc. maybe if a team owns all seven all their players get a significant bonus such as two additional slots (one time only) or all advantages doubled until a WW is lost.
These instead impact the game, keep WW from being a total failure, and make them worth building. But they don't determine who wins the game.
These instead impact the game, keep WW from being a total failure, and make them worth building. But they don't determine who wins the game.