DeletedUser55069
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This is actually being addressed before these worlds are released. Account deletion will be adjusted to work differently based on the number of starting cities.In Germany we already had such a world.
de. 100 Selymbria ran from 9th January to 28th July.
The cities had 3.240, 2.090 and 997 points
Was not so nice.
The start with three cities has consequences.
Inactive with 175 points are no longer deleted after 2 days. Because they now have 6.327 points and are thus deleted after 30 days and then leave ghost towns. Their number increased very quickly in the thousands and influenced the game very much.
In particular, the dominance.
In addition, the settlement area and the dominance area was artificially inflated.
So there were always enough ghost towns in the dominance area.
A fight did not take place practically. It was all about which alliance has more slots.
Be it selfbash or gold.
@Richard, wouldn't it work better to start with 3 cities if the system was WW?
Considering the size of the dominance area, it certainly don't makes sense to start with more than one city. It takes to much space and the victory for the bigger Alliances are much to easy. However, this does not change the delete routine. Until now, only 175 points accounts will be deleted and so I really wonder, what there was changed.@Richard, wouldn't it work better to start with 3 cities if the system was WW?
Considering the size of the dominance area, it certainly don't makes sense to start with more than one city. It takes to much space and the victory for the bigger Alliances are much to easy. However, this does not change the delete routine. Until now, only 175 points accounts will be deleted and so I really wonder, what there was changed.
I am with this game since 2010you are apparently new to this endgame..
@Richard no answer appears to have been given as to whether revolt players will be getting an Anniversary server or it is conquest players only getting this special treatment?
There will not be a second anniversary world coming out for revolt with the 6/6 settings this world has. However we have not forgotten that players do want a high speed no morale revolt world and we're going to try to see if we can't get one this year. It likely won't be a super high speed world like this speed 6 though.
Last Anniversary servers Conquest got the super high speed and revolt didn't .. that hardly fair is it? And 2 Conquest servers within a week of each other negates the argument of impacting on current servers as wellThere will not be a second anniversary world coming out for revolt with the 6/6 settings this world has. However we have not forgotten that players do want a high speed no morale revolt world and we're going to try to see if we can't get one this year. It likely won't be a super high speed world like this speed 6 though.
I am with this game since 2010
...and the thesis was that with several starting cities, the dominance area is stretched to such an extent that it is practically impossible to overthrow the leading alliance.
Side - speed 4 revolt - Opened April 2nd - Still a good 3-4 months left.
Amphi - speed 3 revolt - Opened July 16th - Definitely hurt the success of Side.
Please do open a high speed no morale revolt world but please don't do it until at least Side is finished!
And world wonders could be a nice change
By which time many revolt players will have quit the game and innos can have all conquest as that is obviously what they want. Some alliances only joined Side to kill the summer expecting a 'decent' server in the autumn and aren't going to wait 4-5 months for one. So if Innos want to half their market at a stroke they are certainly on the right track
By which time many revolt players will have quit the game and innos can have all conquest as that is obviously what they want. Some alliances only joined Side to kill the summer expecting a 'decent' server in the autumn and aren't going to wait 4-5 months for one. So if Innos want to half their market at a stroke they are certainly on the right track