@Baudin Toolan would it be possible to get an explanation of why a Casual World is being released onto a live market when the InnoGames beta market staff know that there is at least one major issue with the game mechanics.
The ±20% points range creates an imbalance in favour of larger players, where smaller players can actually be attacked by larger players that they can't attack in return. This issue was spotted by the GPC by just looking at the maths and the example on the Wiki page. Despite being told that maths didn't work that way, it was then proven in-game that this scenario can arise. The issue was initially pointed out on 06/11/18, proven on 12/11/18, and the following morning the Beta CM said that it was going to be brought to the developers because it needed to be tackled. Now, 3 days later, a Casual World is announced, and there has been no indication that the issue has been fixed, or that it has even started being fixed.
I like the concept of a Casual World. But I worry that implementing it on live markets before dealing with such a flaw will tarnish players' early experience of this world type.