No. It’s WAY easier to be f2p on fast worlds because when someone golds out a nuke, it only saves like 8 hours instead of 5 days. Big spenders will spend either way - faster speeds allow f2p players to not fall as far behind.Lol I suppose I like playing them because you can enjoy the world for longer and have a better chance of doing well because you have the time to catch up to the big spenders. I do not spend money
right but we dont and wouldnt want second hand announcements based on speculation obviously. so those who dictate to you plan the settings in advance and then you tell us.In general I hesitate to announce world settings too far ahead of time as things might change and we might not get the settings promised. So were we to say the next world is going to be high speed conquest but then I get told we need to have a speed 3 conquest it means I need to walk back the promise of those early announced settings.
So the next world will likely be a fast speed world but settings aren't picked out this far ahead of time so I can't say with certainty.
Because it punishes people that play well. On en146 I started day 1, when I was at like 500k points, some people that also started day one were only at like 80k. Should I be punished by having reduced morale just because they suck and I'm better than them?Why is having morale so bad?
Because it punishes people that play well. On en146 I started day 1, when I was at like 500k points, some people that also started day one were only at like 80k. Should I be punished by having reduced morale just because they suck and I'm better than them?
In my opinion morale should be designed around the fact that newer players to the world that need some help catching up so they don't get slaughtered immediately. I think morale should be active for around a month when a player joins, and after that time, morale no longer applies to the player -- in a month they should have enough cities to defend themselves, it's really not fair to people that grind the game (or really anyone) to have 20%+ reduced attack on some guy that's been turtling and not growing for 3 months.