DeletedUser
Guest
Proposal: To have a button when initiating an attack to prioritize which type of resource your units will loot.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Didn't check.
Reason: All of us sometimes need for example silver and when we attack a city we get an equal amount of all. Well we have a lot of the others so we need just 1 kind. My idea will be around that.
Details: When sending an attack a new window comes out. In it you can put ratios of the resources you will get (just like the market one). The cap is the max amount of loot your units can carry. The maximum ratio is 60%.
Visual Aids:
non
Balance:
non
Abuse Prevention:
non
Summary:
It's easy and self explanatory no need for a summary.
Have you Checked the DNS and PSI lists in the Archives? Is this idea similar to one that has been previously suggested?
Didn't check.
Reason: All of us sometimes need for example silver and when we attack a city we get an equal amount of all. Well we have a lot of the others so we need just 1 kind. My idea will be around that.
Details: When sending an attack a new window comes out. In it you can put ratios of the resources you will get (just like the market one). The cap is the max amount of loot your units can carry. The maximum ratio is 60%.
Visual Aids:
non
Balance:
non
Abuse Prevention:
non
Summary:
It's easy and self explanatory no need for a summary.
Last edited by a moderator: