Ra-Ceren
Phrourach
PROPOSAL:
Make a series of approximately 5 world maps that, include larger landmasses and that, are randomly selected for each new world that is opened.
Each map would include landmasses around the extreme edges of the world maps and a few (6 -10) larger than, currently used islands near the map center (i.e. Crete, Cypress, Sicily).
It is not important that the map or, maps accurately reflect the ancient world. A little imagination and creativity would go a long way to improving the game and allowing the players of a specific world to explore their world.
All major landmasses should lie around the outer edges of each map (perhaps, only a few peninsulas that jut into the center a bit). Larger rivers could also be shown to facilitate sea-travel inland.
Lastly, cities that lie on the new larger islands should produce resources 10% faster than, normal and cities on the new mainlands should produce resources 25% faster than, the normal cities on the small islands (But, all players should always BEGIN their games on those smaller islands in the center of the map, just as they do now).
REASON:
I think you will find that this set-up will propel players outward rather than, always squabbling over the center of the map. That gets abit dull and VERY predictable. This change will fundamentally alter the predictable formulas currently used by long-time pre-made alliances that, allow them to win worlds easily & repeatedly by making them more complex (without truly creating a total overhaul of the game we love). Thus, opening the way for new strategies and new alliances to successfully try their hands at world domination.
These changes would allow for a greater sense of empire-building and world exploration by all players & alliances and create a sense of excitement for all participants.
DETAILS:
* Landmasses are added on all 4 sides of the map (no player begins on these).
* 6 - 10 new larger islands are randomly placed across the maps center field (no player begins on these).
* Resource production by cities founded/conquered on these new landmasses is higher than, anywhere else on the map (see above)....thus, creating the drive in players to expand outward and be present on these new lands. At world-opening, no player should be able to reach the peripheral landmasses in less than, 2 Colony-Ship jumps.
* All cities, whether on original small islands, new larger islands or, on the mainlands are also adjacent to the ocean OR, a river leading to the ocean.
* At no point should it EVER be revealed exactly which, of the 5 world maps will be employed prior to opening day of any new world.
BALANCE:
Any real impact on current game features would (in my mind), be purely cosmetic. I do not think it would require any change to any current game features other than, the map itself & resource production on the new lands.
ABUSE PREVENTION:
I foresee no ways that, implementation of these changes would increase game exploitation/cheating beyond that, which is already a problem.
SUMMARY:
The ancient Greeks were fierce warriors, this is true. But, more than that, they were intensely curious (and bold) explorers. They spread outward from their city-states, founded colonies which, in turn became mighty city-states in their own right. Let us do they same. Let us explore the worlds we play upon. Throw a wrench in the system of "Grepolis as normal" and watch your players rise and shine as they develop wholly new strategies with the very same boldness that made the ancient Greeks, great in the first place.
Thank you for your time and consideration.
Chephren
Make a series of approximately 5 world maps that, include larger landmasses and that, are randomly selected for each new world that is opened.
Each map would include landmasses around the extreme edges of the world maps and a few (6 -10) larger than, currently used islands near the map center (i.e. Crete, Cypress, Sicily).
It is not important that the map or, maps accurately reflect the ancient world. A little imagination and creativity would go a long way to improving the game and allowing the players of a specific world to explore their world.
All major landmasses should lie around the outer edges of each map (perhaps, only a few peninsulas that jut into the center a bit). Larger rivers could also be shown to facilitate sea-travel inland.
Lastly, cities that lie on the new larger islands should produce resources 10% faster than, normal and cities on the new mainlands should produce resources 25% faster than, the normal cities on the small islands (But, all players should always BEGIN their games on those smaller islands in the center of the map, just as they do now).
REASON:
I think you will find that this set-up will propel players outward rather than, always squabbling over the center of the map. That gets abit dull and VERY predictable. This change will fundamentally alter the predictable formulas currently used by long-time pre-made alliances that, allow them to win worlds easily & repeatedly by making them more complex (without truly creating a total overhaul of the game we love). Thus, opening the way for new strategies and new alliances to successfully try their hands at world domination.
These changes would allow for a greater sense of empire-building and world exploration by all players & alliances and create a sense of excitement for all participants.
DETAILS:
* Landmasses are added on all 4 sides of the map (no player begins on these).
* 6 - 10 new larger islands are randomly placed across the maps center field (no player begins on these).
* Resource production by cities founded/conquered on these new landmasses is higher than, anywhere else on the map (see above)....thus, creating the drive in players to expand outward and be present on these new lands. At world-opening, no player should be able to reach the peripheral landmasses in less than, 2 Colony-Ship jumps.
* All cities, whether on original small islands, new larger islands or, on the mainlands are also adjacent to the ocean OR, a river leading to the ocean.
* At no point should it EVER be revealed exactly which, of the 5 world maps will be employed prior to opening day of any new world.
BALANCE:
Any real impact on current game features would (in my mind), be purely cosmetic. I do not think it would require any change to any current game features other than, the map itself & resource production on the new lands.
ABUSE PREVENTION:
I foresee no ways that, implementation of these changes would increase game exploitation/cheating beyond that, which is already a problem.
SUMMARY:
The ancient Greeks were fierce warriors, this is true. But, more than that, they were intensely curious (and bold) explorers. They spread outward from their city-states, founded colonies which, in turn became mighty city-states in their own right. Let us do they same. Let us explore the worlds we play upon. Throw a wrench in the system of "Grepolis as normal" and watch your players rise and shine as they develop wholly new strategies with the very same boldness that made the ancient Greeks, great in the first place.
Thank you for your time and consideration.
Chephren
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