DeletedUser
Guest
In my opinion, it's because the militia's defensive stats are so low. Even with a level 25+ farm and City Guard, the max militia amount is 375. That's about 2250 blunt, 3000 sharp and 1500 ranged defence. A fairly useless defence force, really. If they are to be considered for providing BP when killed, they should also have their defensive stats increased, to make the act of killing them slightly more.. 'worth it'.
Indeed i have to agree with you that their power is not that big. But they still do kill attacking force. So it's a problem, from my point of view, of how many bp should be taken from killing militia. Clearly not 1:1. Maybe 1:3 or even 1:5 (1 point for each 3 or each 5 militia killed)
To do some math,
1 militia has a cumulated defense of 6 + 8 + 4 = 18.
1 swordman has a cumulated defense of 14 + 8 + 30 = 52. And it's the best value for regular units.
1 archer has this value of 43.
1 hoplite has this value of 37.
Compared to these, 1 militia has 35% of defending power of a swordman, 42% of an archer or 49% of an hoplite.
I'd say that 3 militia would be the same power of 1 sword, so we could estimate that killing 3 militia = killing 1 normal troop. Not the same distribution of defense, but is not differenced in abp.
Moreover, please notice that even among the regular defending units there are differences of defending power, from 52 of a swordman going down to 37 for an hoplite, practically 29% difference, but still 1 swordman or 1 hoplite killed is still 1 abp.
The above being said, i don't see the reason to not have militia counted as kills for the attackers. Yes, not 1:1, let's say 1:3.... but that's a different debate.
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