Rep Prize!

DeletedUser

Guest
First person NOT in my alliance to tell me what this equation is used for I'll + rep :)


P= x + t(x/c) + a + e


i mean... there has to be some other efficiency nuts out there that do the math on stuff like this ;)


Hint: break even point for something in game...

if someone answers ill edit with all the variables defined... if no one gets it after while ill do the same and answer what it is :p

bored funsies
 

DeletedUser39847

Guest
Singular Perturbation, State Aggregation and Nonlinear Filtering....it relates to equilibrium and space time equations...even noise ;)

*or are you talking about an in-game formula? :D:D
 
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DeletedUser

Guest
Singular Perturbation, State Aggregation and Nonlinear Filtering....it relates to equilibrium and space time equations...even noise ;)

*or are you talking about an in-game formula? :D:D

good guess sir i shall rep you for your abundant sarcasm :p


but yes in game formula ;)
 

DeletedUser

Guest
Singular Perturbation, State Aggregation and Nonlinear Filtering....it relates to equilibrium and space time equations...even noise ;)

*or are you talking about an in-game formula? :D:D

i find it hard to believe this answer wasn't googled
 

DeletedUser

Guest
lol no its not from diff eq :p

P= unit population (total population available to go to units)
x= troop count
c= transport capacity (counting bunks if you have it)
a= anchor population (using a fire ship/trireme to slow down travel times)
e= escort population (light ships for example)
t= population of 1 transport (5 for fast trans for example..)


just tells you how many troops to produce, then how many transports to produce to fill your population :p
 

DeletedUser39847

Guest
i find it hard to believe this answer wasn't googled

haha it was in a sense but i know the uses of it in space time problems and calculating "white Noise" interference in other areas. Cheers for the Rep though :)
 
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