Aicy
Strategos
Shared support BP
Proposal
To make it so you gain defence BP when your supporting and they're attacked.
Current Workaround
Provoking someone to attack your polis
Details
Well, not all players know this but when you are supporting someone and they're attacked by someone, and you kill their troops you don't gain any BP for those attackers you killed. I suggest this changes, its annoying and it would make me and some other people happy, isn't that better gameplay?
A lot of people are very nice and have a lot of troops out supporting people, and kill lots of attacking men but are never rewarded for this! As a outcome they don't get accepted into alliances which only accept high BP and they end up having a worse game experience then they would if this is implented.
How it would work:
Abuse Prevention
So people don't try and get BP from farms we could have something like it doesn't work with people who haven't logged in for 168 hours.
Another way so you can't use it as getting BP from inactives and such is that the BP is only shared if the players are in the same alliance.
Summary
If this is implented those types of players who support lots of people in their alliance and help around will get a reward for their efforts, and will be more likely to carry on playing.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
Proposal
To make it so you gain defence BP when your supporting and they're attacked.
Current Workaround
Provoking someone to attack your polis
Details
Well, not all players know this but when you are supporting someone and they're attacked by someone, and you kill their troops you don't gain any BP for those attackers you killed. I suggest this changes, its annoying and it would make me and some other people happy, isn't that better gameplay?
A lot of people are very nice and have a lot of troops out supporting people, and kill lots of attacking men but are never rewarded for this! As a outcome they don't get accepted into alliances which only accept high BP and they end up having a worse game experience then they would if this is implented.
How it would work:
This would probably work if it is based on farm spaces: players A, B and C support player D. Player A send 100 farm spaces, played B 150 and player C sends 200 farm spaces. Player D already has his own 250 farm spaces of units in his town.
The attacker hits player D with 150 horses and loses everything. That's 450 BPs, right? So, in total there is 700 FS of units in players D town. Out of those 450 BP, player A gets 450 * (100/700), player B 450*(150/700), player C 450*(200/700), and player D 450*(250/700). So 64,3 BP goes to A, 96,4 to B, 128,6 to C, and 160,7 to player D.
Abuse Prevention
So people don't try and get BP from farms we could have something like it doesn't work with people who haven't logged in for 168 hours.
Another way so you can't use it as getting BP from inactives and such is that the BP is only shared if the players are in the same alliance.
Summary
If this is implented those types of players who support lots of people in their alliance and help around will get a reward for their efforts, and will be more likely to carry on playing.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes
Is this idea appear on any of the Previously Suggested Ideas List? No
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