Proposal Solution of Morale abuse(Morale Drivers) in CQ worlds

Discussion in 'Ideas' started by davidbiss, Dec 3, 2017.

  1. silver witch

    silver witch Phrourach

    Joined:
    Sep 20, 2014
    Maybe we could have some worlds where morale is inactive on all sieges - that might solve this issue if all worlds have to have morale. Then at least we could choose to play with or without the ability to exploit this with LMDs.

    I dont mind morale and I agree it supports smaller players its only the ability of bigger alliances to exploit this that bothers me.
     
    Raydium88 likes this.
  2. Rurick

    Rurick Lochagos

    Joined:
    Dec 3, 2017
    I mean only player with bot will backsnipe LMD CS without any other type of defence. Real live person will provide information to ally about incoming CS.

    Correct. And possibly it is a reason. Why they provide worlds with morale. It allows smalle group to fight againt bigger.

    If "many players" find it easy. Why they dont use that tactic?

    It is matter of ally organisation and team work.

    Again. Why adminstartion opens worlds with morale?
     
  3. Kal Gordon

    Kal Gordon

    Joined:
    Nov 2, 2016
    In general, the alliance of small players won't win against an alliance of larger players just because of morale. One of the reasons why LMDs are so powerful is that you've got the morale defence of a tiny player, but the defensive power of a top-tier alliance.

    Actually, I'd say it's the other way around. There are two tactics you see from LMDs in general:
    • Massive alliance backup. In which case, good luck sniping an LMD CS with tens of defensive nukes arriving in the first 5 or so seconds, and with a similar distribution of attacks before the CS. Sniping bots (one of the most common types of bot that people seem to complain about on conquest) would make it harder for the LMD, not easier as you appear to be implying.
    • Repeatedly throwing short-distance CSs at people, especially during their offline times, in the hope that one of them sticks and can then be reinforced. Again, a player with a bot would actually have an easier time stopping the LMD, because they don't have to be online to kill the CSs.
    (Note: I am not encouraging botting in any way. Just pointing out why it's wrong to say that only bot users think LMD CSs are cheap tactics.)

    Against rim alliances with minor stacks, maybe. Against top alliances using LMDs with stacks of DLU behind Wall 25 and Tower, I doubt it, especially on conquest where catapults aren't generally part of people's OLU nukes.
     
    silver witch, Rurick and Raydium88 like this.
  4. Raydium88

    Raydium88 Chiliarch

    Joined:
    Mar 11, 2017
    Well with LMD you are limiting the defender to solely that. And that's exactly the point. Plus, you can arrange situations in which front-sniping is just impossible. Other way, is as mentioned before, exploiting people's offline times. This is worsened in worlds with fast unit speed, where often alarms go off after attacks have landed... what do you do in these cases?

    Matter of principle. It stains the mechanics of CQ. CS gets in, low morale... too bad, city lost. No one reasonable will spend tons of firepower to break a low morale siege. I certainly won't. The more people adopt LMD, the less siege breaks you will see. And for me, and many people... that's the fun part of CQ. So much for big wars between alliances, when all that really happens is LMD exchanges with no real fight behind it.

    To promote the new morale mechanics recently introduced, for new players. Neglecting the fact it is exploited and abused by big alliances, instead.
     
    silver witch and Kal Gordon like this.
  5. Rurick

    Rurick Lochagos

    Joined:
    Dec 3, 2017
    By the way on ru sever colon 3-2 without morale started 15.11.2018. One problem - so slow.

     
    Loves You likes this.

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