DeletedUser30931
Guest
So it's been a while since I chimed in, and I'm proud of the respectful discussion we have here. I'd like to add that multiple harbor checks, attacking every enemy city, spy draining, many allies attacking same enemy, attacking throughout the day, and etc., I do not consider spam. They are tactics of the game, the same type of attrition warfare you could find in real life.
The reason I made this post is because of players attacking and literally recalling over and over with no purpose or intent to land an attack. Because this would never lose them troops, and there is no real life example of this, recalling troops should be limited. The drawback to this of course is using anchors.
The other types of "spam"people complain about, there is no solution and most of it is part of the game.
Summary:
I suggest we limit the amount of times a player can recall attacks during a certain timeframe. The amount of how many should be allowed should be discussed, considering anchors, mistakes, retimings, and changes of heart.
The reason I made this post is because of players attacking and literally recalling over and over with no purpose or intent to land an attack. Because this would never lose them troops, and there is no real life example of this, recalling troops should be limited. The drawback to this of course is using anchors.
The other types of "spam"people complain about, there is no solution and most of it is part of the game.
Summary:
I suggest we limit the amount of times a player can recall attacks during a certain timeframe. The amount of how many should be allowed should be discussed, considering anchors, mistakes, retimings, and changes of heart.