Strongly disagree. Breaking up an LS nuke into waves of 20 and hitting the same player in different spots tells you a ton about those cities. Easy to see by BP gained and reports if you hit LS/Birs/small number of LS so you wipe and the rest is transports/only transports.To see ports one does not send LS attacks to other cities. And if someone does it with that intention, he is saying that he knows little or nothing about the game.
Someone who sends 5,10,20, ... LS attacks from the same city to other cities the only thing that is intended is to bother.
This action is corrected by expelling the player from the world in which he does it.
And soon you have people reporting players for 1 attack every hour/few hours or favour farming. And all it takes then is a moderator being in a particularly bad mood and boom, there's a ban. Even if the player gets unbanned there will be damage donePlayers should be able to contact moderators and have this reported and stopped.
And soon you have people reporting players for 1 attack every hour/few hours or favour farming. And all it takes then is a moderator being in a particularly bad mood and boom, there's a ban. Even if the player gets unbanned there will be damage done
Or if I trip an enemy that I know is handing off cities and they keep sending back the trip, making me check if they're in siege
Then they report me and I get banned because of it, despite it being a valid reason to attack
I honestly think prevention is a better solution here than simply making it against the rules
This.Stonehail the offender's cities to rubble.
I think if it's turned off for end game attacks (WWs, tho not sure if it could be for dom), sounds like an alternative worth thinking about.How about something like this that will end spam AND replace morale with a more efficient system:
Your troops are invigorated to fight against a hated enemy.
For every attack an enemy sends against you in a 24 hour period of time you receive a morale like handicap or +1% attack/defense up to a total of 80%, The bonus lasts for 48 hours.....
Yeah I proposed a similar thing earlier on I think (not sure if I actually posted it here - was before I was even running for GPC)Thoughts?
Agreed. And if you get banned falsely for spam and the mod doesn't see your appeal for hours it only gets worse1. Anything that requires human input or opinion. I don’t think any kind of mod related solution will work because there is always going to be room for error, arguments, appeals etc. if I report you for spam and the incident gets handled in 2 hrs and you get a ban for it but 5 days later you report me for spam and it takes 24 hours for it to be reviewed and I get your city in the meantime one person is still getting an unfair advantage from spam intended or not.
I think the solution can be complicated as long as the result is simple, if that makes sense. Earlier on there was talk about changing the setup time for attacks to be able to delay alarms to when the attack can't be canceled. This can come with a whole lot of math work, but the end result would be simple on the player's end2. Complexity. One of the reasons grepolis has worked as well as it has and drawn the crowds it has for as long as it has is that the game is simple. Likewise solutions to the spam issue must be simple (this also ties into mod involvement).
From what I heard Inno have shown a lot of interest in fighting spam, so hopefully this shouldn't be too much of an issue3. Implementation. Any non mod enforced solution will require significant money spent by inno to make the changes necessary. Mod enforced solutions would require an increase in volunteer staffing.
See the problem is this only fights one type of spam where the spammer actually cares about killing anything. Some people just spam for the alarms and don't care, like 1 ls at a timeIn the example provided yes you would take a hit to your efficiency as those attacks progresssd and that would suck but I would argue that it sucks far less than constant daily LMD sieges and spam.
I rather have a book than nothing at all, cheers to take your time to write all this outAnyway this reply got longer than I expected again. Sorry for the novella.