You need to have a point where more Pegs don't give a higher number. Aka a cut-off line. So after so many pegs are there you can't get a higher bonus.
25% is a tad extreme. Perhaps 5%. The buffs are designed to be small, but still large enough to make worth building - not to have something be over poweredGood question. I was thinking that maybe there could be something like each Pegasus gives a 0.5% sharp defense bonus to all troops.. so if there are 50 Pegs, there is a 25% increase in the sharp defense stat for all the troops in the city (exculding the Pegasus though).
Numbers can be changed if they sound a bit too much.
I can guarantee mine is different enough to be counted as a separate idea. Either way: any more opinions on whether to change Pegs or not?This same idea was raised back in 2009, with both attack and defending abilities on all myth units. I'll try to find the thread end edit this post.
I think it'll expand more on myth units, giving more flavor to the game which is needed.
Any actually helpful comments or suggestions?
Divine Envoy: When attacking or defending, All myth units gain an extra 0.5% to 5% when Divine Envoys are sent with them..Divine Envoy: Makes units feel warm and fuzzy inside because, deep down, they know they are not as useless as this unit.