Passed Special Myth Abilities

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DeletedUser31385

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You need to have a point where more Pegs don't give a higher number. Aka a cut-off line. So after so many pegs are there you can't get a higher bonus.
 

DeletedUser8396

Guest
Good question. I was thinking that maybe there could be something like each Pegasus gives a 0.5% sharp defense bonus to all troops.. so if there are 50 Pegs, there is a 25% increase in the sharp defense stat for all the troops in the city (exculding the Pegasus though).

Numbers can be changed if they sound a bit too much.

25% is a tad extreme. Perhaps 5%. The buffs are designed to be small, but still large enough to make worth building - not to have something be over powered :p

Alright everyone, y'all decide: Universal defense for Pegs (defend any city no matter the god) -OR- Each Pegasus grants a 0.5% increase to sharp defense up to a maximum of 5% (or if you like the defense buff more in general)
 

DeletedUser31385

Guest
Great, you took what I said with adding a limit to the increase. As for my decision, I choose to remain abstinent.
 

DeletedUser31385

Guest
The reason why I am not voting is because I am torn, they are both good suggestions.
 

DeletedUser44167

Guest
Increase to sharp defense

or maybe a increase to defense against flying units
as they fly themselves

[edit]
Good use for Pegasus
Would be to increase speed of transport ships
So much per Pegasus up to certain per centage
If the city worships another god the Pegs return but the mortal troops stay
 
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DeletedUser829

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This same idea was raised back in 2009, with both attack and defending abilities on all myth units. I'll try to find the thread end edit this post.

I think it'll expand more on myth units, giving more flavor to the game which is needed.
 
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DeletedUser31385

Guest
Grepolis wasn't around in 2000. Neither was Inno-games.
 

DeletedUser8396

Guest
This same idea was raised back in 2009, with both attack and defending abilities on all myth units. I'll try to find the thread end edit this post.

I think it'll expand more on myth units, giving more flavor to the game which is needed.

I can guarantee mine is different enough to be counted as a separate idea. Either way: any more opinions on whether to change Pegs or not?
 

DeletedUser48257

Guest
I think this is a great idea , but i really wan't you to please make divine envoy much better ? , i thought divine envoys were sort of like heroes but instead they are rubbish
 

DeletedUser31385

Guest
Their current stats will be *3, but they aren't that good still.
 

DeletedUser

Guest
Can't help thinking that the whole thing amounts to tinkering with fluff
 

DeletedUser27128

Guest
Add a 0.2% attack buff for all blunt weapons per Divine Envoy, up to a maximum of 5%... hows that?
 

DeletedUser41652

Guest
Divine Envoy Help!

Yeah...ok. Cool.

________________________________

Any actually helpful comments or suggestions?

Divine Envoy: Makes units feel warm and fuzzy inside because, deep down, they know they are not as useless as this unit.

Divine Envoy: When attacking or defending, All myth units gain an extra 0.5% to 5% when Divine Envoys are sent with them..
(Like An Escort Unit)- Depending how many are sent attacking or defending,

This way is makes them seem more apart of the myth units.
As everyone seems to think there kind of useless,
Why not have the units to help with something Ingame?
That's is really the only think I can think of for it.

The myth units gain 0.5% to 5% in Attack & Defence depending what unit they are sent with.. Divine Envoys. Dont get the bonus other myth units do.

A
 
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DeletedUser8396

Guest
How about this:

For each Divine Envoy, the players troops gain additional organization. Transports can carry 0.25% more per and Envoy, up to a maximum of 5%.
 
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