Passed Special Myth Abilities

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DeletedUser8396

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Any opinions on the two possibilities for Divine Envoy improvement?
 

DeletedUser44785

Guest
I think there population cost should be lowered to two. it would make them almost worth building also make the booty they can carry up to 10. 5 is extremely low.
 

DeletedUser8396

Guest
I think there population cost should be lowered to two. it would make them almost worth building also make the booty they can carry up to 10. 5 is extremely low.

Not changing unit stats here mate. We're adding special abilities.
 

DeletedUser18132

Guest
What about Divine Envoys increasing the resources amount that is protected and stored in the warehouse that cannot be looted if defending, and lowering the amount of resources that can be protected if used in an attack?
 

DeletedUser8396

Guest
What about Divine Envoys increasing the resources amount that is protected and stored in the warehouse that cannot be looted if defending, and lowering the amount of resources that can be protected if used in an attack?

Hmmmm, that's an interesting suggestion. Kinda makes the battle for resources more prevalent. I wouldn't know a good ratio to put it at though in order to make them useful. Any suggestions there?
 

DeletedUser19042

Guest
Wouldn't be accepted by inno as they don't make changes to units.
But I like the idea though :)
 
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