DeletedUser
Guest
I see your point, added into the OP.
I really like the idea, but will staging areas really need farms? It would be a better idea to limit the amount of troops stored to 7000 otherwise the units would take up farm space back in their home city, and in the staging area
This sounds good with all the revisions. I would also like to see a time limit for sitting there and a time limit from attacking their. I think it would be very unfair if players would be able to send troops to some city hours away someday. Then, a couple months later they end up going to war with the player nearby and because they have station troops, he can just send it right away. I would like for a time limit such as 2 weeks to sit there or it is automatically sent back to your original city.
Also, I would like for a time limit of minimum 30 minutes away from city to attack from. Meaning at that stage city where your troops stay, from there you can only attack cities that are a minimum of 30 minutes or longer away. I think this would be unfair otherwise, as the player could constantly and quickly attack you without being given a chance. And the player attacking you would be safe as they could be a far distance away...
I am just saying.. this is a big idea, there will need to be some big restrictions to it.
If the player is able to send troops to a stage area, say 30 hours away and they send them right next to some enemy. The attack starts stacking troops on the stage area. Then, one time probably at night or so.. the attacker starts sending troops to attack. Since the stage is so close, the attack may only arrive in a couple of minutes. That alone is too fast, you need to give a time limit for the enemy being attacked a warning to fight back and survive. Anyway, while the troops are being sent to attack.. the attacker keeps recruiting and sending troops to the stage. Therefore, it is possible to keep an "unlimited" and steady pace of troops in this stage. This gives the enemy being attacked no chance to fight back or survive. As they must dodge and survive attacks every few minutes. Plus, if they were to retaliate, they would need to send their troops over 30 hours away... in which that player would be given a fair warning. Making the whole situation unfair.
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1.5.1 Conquering from staging areas One can conquer from a staging area but only if the target city is within the 48-hour time limit of the city from which the Colony Ship comes, not a 48-hour time limit from the staging area.
eg. I have a city supporting one of my staging areas with a CS, the staging area is 45 hours away by Colony Ship from this city. I decide to target an enemy's city using the staging area and troops held there. This target city is only 12 hours away from the staging area but this 12 hours is in a direction away from the Colony Ship's city. This means that the target is more than 48 hours from the Colony Ship's city and so is out of conquest range.
1.5.2 Creating a staging area from a staging area As mentioned above, to create a staging area requires a 10,000 point city (see criterion 1.2) but a staging area itself is not a real city and provides no points to its owner, merely an offencive or defencive platform. Therefore one cannot create another staging area from a staging area.
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