DeletedUser39822
Guest
Remember when you could trade 10 gold for 2k resources and then Inno realized gold wasn't being spent fast enough.......rewrote that code real quick.
Well, the issue with the event was simply an error in the event being setup wrong, where actual bugs require significant code changes and work. The two aren't comparable. Also, small UI tweaks and improvements are often added to the game where we have time in a release to do so, whereas large errors, or bugs require a significant time investment, so can take longer than many would like to fix. Lastly, our game is developed in 2 weekly sprints, so when we release an update, and a bug is reported, this bug may not be fixed until the next update, which is fairly standard practice for games development.
Innogames will not consider the game broken until nobody is spending money. Then they will look up in surprise and say "oh hey, the game is broken".When there are game-breaking features, however, usually companies release "hot-fixes" or a "quick" patch.
Come on guys, time is ticking by... is this being looked into? Some feedback would be nice.