The bomb clinic

DeletedUser22650

Guest
says the one who would never check his morality at the door :eek:
 

DeletedUser37948

Guest
yep sorry for going off topic and for the double post

though i bet its an interesting read :)

think on every revolt server you get timed ops as its the only way to play properly its not just nysa
 

DeletedUser22650

Guest
check back over the delphi threads at some of mine, proper ops need timing, i dont deny that, maybe warlords should look into it as theyve been letting me shuffle troops to block them here there and everywhere
 

DeletedUser37948

Guest
id love to talk op's tactics as its the reason i play revolt but it may not be so wise when im still playing the server
 

DeletedUser22650

Guest
thats the point of my thread, to up the lvl of competition....ive seen your ops and they're actually a dozen or so seperate ops all set to go off together, i could show you how to make and keep an op sheet thats actually 50 players working in perfect unison as a team rather than 50 players launching solo ops at the same time... i figured i may make a squad on a revolt server sometime so why give away my edge but that sort of elitist secrecy is hurting the game to an extent, kappa was by far the most competed for best quality server i was ever on and the skill lvl seems to have declined ever since
 

DeletedUser37948

Guest
its not elitest i share wih every team i join and i often join servers under diferant names and play in MRA's because its a funn change and gives something back.
but i fear if the game has no secrets then maybe there is less to aspire to and some of the magic is lost

i think dux your a conquest player at hart or defo more used to playing conquest the way you phrase thing aludes to this.

in revolt you must spread def to be sucessfull you dont op 1 city thats an attack but lots of attacks thats an op. in the best teams the ones where players are all experianced and prepared then attacking one on one on mass is without doubt the best tactic how that is organised and the other intricacies of it are the secrets that each op planner shares with his team.
 

DeletedUser22650

Guest
no one op sheet against 50 cities, you do one each ....i need a facepalm emote
 

DeletedUser22650

Guest
you're right about me being conq at heart though, these stack and hope pointless wasting time on timing attacks (unless its op day) servers are like a holiday from being on a poper server for me whenever i do dabble :p


......just to get this back on title topic (if not progressive conversation topic) the cardinal sin of bad attacking

1om2w8.png


behold the unescorted transport attack
 
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DeletedUser33297

Guest
the hoplite nuke, now this is weak in more ways than one, i exploited the weak escort but again imo the hoplite nuke is useless, they're good for cleaning swords but when have you seen a stack with just swords? never for me, a few archers or even popped militia will wipe these out, ive never seen a hop nuke do any damage worth talking about

I disagree with this one. The weakness of most(by far not all) defensive setups I've seen so far in game is sharp damage. Ofcourse this isn't always the case, but I know at least a lot of inexperienced players will just stack a lot of swordsmen behind their wall. And quite frankly, even late game most defences are still weak against sharp damage. If you were to build full nukes and were to go in blind I would pick hops pretty much above slingers and perhaps even above horsemen.

I personally however do not build full nukes, I mostly use about 75 ls and use the other pop space for fts and a mixed gu attack force. I am someone who picks fts because I believe, even in revolt worlds, attack speed is rather important and can make it a lot easier to get a revolt started.
 

DeletedUser22650

Guest
chain mixxed nukes of 700 slings, 150 hops 100 horses escort i have 100 ls and normally 75ish fts....i dont follow that to the letter, i queue depending on available res and im pretty fluid but its roughly what i aim at, those will clear stacks WAY WAY faster than wasting pop on hop nukes...go check some simulations and find a situation where hops are better, it doesnt happen
 

DeletedUser33297

Guest
chain mixxed nukes of 700 slings, 150 hops 100 horses escort i have 100 ls and normally 75ish fts....i dont follow that to the letter, i queue depending on available res and im pretty fluid but its roughly what i aim at, those will clear stacks WAY WAY faster than wasting pop on hop nukes...go check some simulations and find a situation where hops are better, it doesnt happen

Like I said, I personally attack mixed as well and I have a reason why I do so. But I'll have to disagree on the fact you said they don't deal "any damage worth talking about", hop nukes deal more damage to the average defensive setup than slinger nukes. I never tried to say they were better than mixed nukes, and I apologize if that's what it seemed like. Are they worth building? In my opinion; no. Can they deal serious damage? Yes.

Edit: And let's not forget, most important is the defensive setup. That's what the damage you deal all depends on.
 
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DeletedUser37948

Guest
hard to be involved with this debate without revealing too much but speed is only significant in two ways

1 suprise attacks

2 reducing the time players have to react

in a well planed op co ordination is more important than suprise id go so far as to say suprise is a bad tactic on the whole and its better to instruct your opponants.

reducing time that players can react, well it does not matter after the first attacks much. maybe speed ups on a cs or choosing an on island city to cs from but fast transports dont do any good with c ships or clearings for c ships on the whole.

no one ever agrees with me on this and in some ways im glad, it gives me an edge :)
 

DeletedUser46654

Guest
zero you all was stacking ghost and inactive to stop us from growing so don't act like we did it first lol funny guy you all
 

DeletedUser46654

Guest
how many cs I sunk coming to my city like 5 cs sunk and 2 land to lose 2 city out of 7 cs 5 sunk 2 land good odd by me but cheers mates
 

DeletedUser14786

Guest
Quick point of interest that semi-relates to comments in this thread: Pandamonium never had a formal agreement in place with The Dark Side, Kon Rouge simply complained about our attacks on TDS and said he had a policy of avoiding attacks on the top 5 alliances in the ocean and he expected us to follow a similar policy. I basically said 'sure, we will hold attacks on you' and then we watched as they stacked our targets and actively tried to snipe our colony ships. TDS literally said on their alliance profile "We don't do diplomacy" and only later adjusted that to say this when we started hitting them:
ScreenShot2014-04-20at114417PM_zps3fb8fc56.png


Anyhow I have a firm belief in properly escorting land attacks with light ships... there is certainly no perfect defense but Dux Bellorum has a pretty good one! :)
 

DeletedUser22650

Guest
we have no problems but if you do cry a river elsewhere sums it up killer spade :D
 

DeletedUser37948

Guest
zero you all was stacking ghost and inactive to stop us from growing so don't act like we did it first lol funny guy you all

seriously have you actualy been playing this game ? ghosts are always more bother than there worth

shame you seem to be surffering from such sour grapes
you brought it on your selves trying to be cleaver then you got powned and now your whining not a very gratious way to act

i think personaly if it happend to me id try to have a bit more dignity
 
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