5 years later I feel like rehashing this. Do premades kill Grepolis? Or do they build the community?
I have played both ways-start by myself and join an alliance, and go to a world in a premade. I don't think premades are the issue.5 years later I feel like rehashing this. Do premades kill Grepolis? Or do they build the community?
Being fair the counter argument is that players keep playing the game because they're still playing with friends. I do a few pick up premades from time to time. So I'll run through my skype list asking old friends if they want to play, the ones that say no often cite that most their friends have left and they lost interest as a result.They make an elite community that I can only see destroying the game, lol.
Wasn't joking mate premades are keeping a few more people in but it doesn't make up for the masses of new players losing interest when coming up against them.. Playing with a few mates is fair, gathering the top players on the forums etc. to create an elite group that creates one-way fun isn't.You are spot on buddy even if you are joking.
I was on Thebes in Deathwish's premade, Depraved Tendencies. I rimmed -Achilles- who also had a premade called Kallesti or something. I think LoD and the A-Team were premades there was another premade in their ocean..Dread Fleet or whatever.. There were a few premades in o54 and O44 too. Think the winners were a premade also.that's just it my first world was thebes ( I have been in a good few worlds since ofc but thebes was the most crazy world I have ever known) and in thebes unless I was mistaken there were hardly any pre-mades.
Superboom was a premade although we didn't plan to join the server. No need to suspect everyone that asked knew, it wasnt a secret. We where playing Gela a 200 cap and got sick and tired of the inactivity on there so jumped to a 35 cap which worked a lot better for us. Hence starting 8 weeks late.and in thebes unless I was mistaken there were hardly any pre-mades, though I still suspect superbad of being one but they won the world from the rim (could be wrong though)
I like this part of the concept as it would force players perform in order to grow in numbers. But everything before that just doesn't make much sense.Once players drop out can recruit other players from nearby islands but not far far away
Alliance reach certain score unlocks 10 new slots
Then 10 more slots as game goes on